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multithreading.h
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multithreading.h
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/*
* Copyright 1993-2012 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#ifndef MULTITHREADING_H
#define MULTITHREADING_H
//Simple portable thread library.
#if _WIN32
//Windows threads.
#include <windows.h>
typedef HANDLE CUTThread;
typedef unsigned(WINAPI *CUT_THREADROUTINE)(void *);
struct CUTBarrier
{
CRITICAL_SECTION criticalSection;
HANDLE barrierEvent;
int releaseCount;
int count;
};
#define CUT_THREADPROC unsigned WINAPI
#define CUT_THREADEND return 0
#else
//POSIX threads.
#include <pthread.h>
typedef pthread_t CUTThread;
typedef void *(*CUT_THREADROUTINE)(void *);
#define CUT_THREADPROC void*
#define CUT_THREADEND return 0
struct CUTBarrier
{
pthread_mutex_t mutex;
pthread_cond_t conditionVariable;
int releaseCount;
int count;
};
#endif
#ifdef __cplusplus
extern "C" {
#endif
//Create thread.
CUTThread cutStartThread(CUT_THREADROUTINE, void *data);
//Wait for thread to finish.
void cutEndThread(CUTThread thread);
//Destroy thread.
void cutDestroyThread(CUTThread thread);
//Wait for multiple threads.
void cutWaitForThreads(const CUTThread *threads, int num);
//Create barrier.
CUTBarrier cutCreateBarrier(int releaseCount);
//Increment barrier. (excution continues)
void cutIncrementBarrier(CUTBarrier *barrier);
//Wait for barrier release.
void cutWaitForBarrier(CUTBarrier *barrier);
//Destory barrier
void cutDestroyBarrier(CUTBarrier *barrier);
#ifdef __cplusplus
} //extern "C"
#endif
#endif //MULTITHREADING_H