like Digimon Frontier, sorta
You play the current version of it here.
Simon (11 year old) & I are making a game. We are currently using RPG Maker MV to edit the assets & logic, but eventtually I want to make a web-based asset-driven game-engine & editor with custom stuff.
There are a lot of unused assets from the the base-game & ideas we played with.
See also omra a quick 3D start at some of the ideas.
You can edit the game in RPG Maker MV.
npm i # install development tools
npm start # start a local development-server
npm run deploy # deploy to a public web-server
need an element stone - choose one, it makes you a more powerful form, with strengths and weaknesses there's monsters
You can start as one of these:
- fire
- water
- electricity/lightning
- earth
These can be found in the field:
- creation - giant cat with yarnball
- destruction (infectected creation) - teddy bear, turns into more fierce alin looking
- light
- dark (infected light)
- life
- death (infected life)
- galaxy - little boy / warrior with a shield
- mind - little girl / pocessed looking (but stil little)
- ice
- silver
- gold
- platinum
- magic - higher form
creation, destruction, life, death, mind, light, dark are everywhere
- forest - earth, fire, magic
- ocean (beaches) - water, earth
- holy (temples) - whatever the people worship is in greater amounts, mind, rare galaxy in towers
- desert - earth, fire
- mountains - earth, gold, platinum, silver, galaxy at peaks
- glaciers - water, ice
combine any 2 types, you have 2 element jars, and each vanquished monster gives you some element-framents that optionally go in a jar. element-fragments stay on the field (so they can be collected later, when you have the jar space.)
some fusions add extra regular-game effects:
- water/water - walk on water
- start screen - pick character/element-stone
- walk around map
- fight
- crappy world - everythign looks like a bad drawing
- hell
- cute
- boats to cross oceans/rivers