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Feature request: mutiple OBS instances for the same captured game #184
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It's not going to work like that, yes. I can add env variable ( OBS_VKCAPTURE_SOCKET_PATH=/tmp/vkcpature1.sock obs
OBS_VKCAPTURE_SOCKET_PATH=/tmp/vkcpature2.sock obs
OBS_VKCAPTURE_SOCKET_PATH=/tmp/vkcpature1.sock obs-gamecapture %game1%
OBS_VKCAPTURE_SOCKET_PATH=/tmp/vkcpature2.sock obs-gamecapture %game2% |
Thank you for your feedback ! Unfortunately, in the use case I am having I need the same game instance to be captured twice. In the approach you suggest it would mean that
Another possibility for me is to look into |
As I understand it, this issue is not really a limitation to So implementing something in Also found this that I need to test https://sorayuki.github.io/obs-multi-rtmp/ |
https://sorayuki.github.io/obs-multi-rtmp/ worked for me. This feature request isn't needed for my use case any longer. Thanks! Feel free to close this issue. |
Hello!
Hope you have been doing well and would like to thank you again for this project.
I just tried to lunch two OBS instances for the same game to try something: one to do H264 CPU encoding (twitch) and the other for H265 GPU encoding (youtube, enables better quality). And it looks like
obs-vkcapture
is not quite ready to handle multiple clients on its socket: the firstobs
instance successfully binds, but the second cannotIs it a hard thing to implement ?
Thanks!
Adel
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