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Info on the bitsets used when rendering a shader in a specific material channel.
[OK] '{:b}'.format(c4d.TEX_TILE) '1' [OK] '{:b}'.format(c4d.TEX_ALPHA) '100' [OK] '{:b}'.format(c4d.TEX_MIRROR) '10' [OK] '{:b}'.format(c4d.TEX_BUMP) '1000' 0000000000000001 Color 0000000100000001 Environment 0000000010000001 Transparency 0000000011000001 Reflectance 0000000001000001 Luminance 0000001101000001 Normal 0000001011000001 Displacement 0000000110111001 Bump1 0000000110011001 Bump3 0000000110001001 Bump2 0000000110101001 Bump4 0000000111000101 Alpha 0000001100000001 Diffuse
The text was updated successfully, but these errors were encountered:
NiklasRosenstein
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Info on the bitsets used when rendering a shader in a specific material channel.
The text was updated successfully, but these errors were encountered: