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Update Docs: ChannelData::texflag values #18

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NiklasRosenstein opened this issue Dec 21, 2017 · 0 comments
Open

Update Docs: ChannelData::texflag values #18

NiklasRosenstein opened this issue Dec 21, 2017 · 0 comments
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@NiklasRosenstein
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Info on the bitsets used when rendering a shader in a specific material channel.

[OK] '{:b}'.format(c4d.TEX_TILE)
'1'
[OK] '{:b}'.format(c4d.TEX_ALPHA)
'100'
[OK] '{:b}'.format(c4d.TEX_MIRROR)
'10'
[OK] '{:b}'.format(c4d.TEX_BUMP)
'1000'

0000000000000001 Color
0000000100000001 Environment
0000000010000001 Transparency
0000000011000001 Reflectance
0000000001000001 Luminance
0000001101000001 Normal
0000001011000001 Displacement
0000000110111001 Bump1
0000000110011001 Bump3
0000000110001001 Bump2
0000000110101001 Bump4
0000000111000101 Alpha
0000001100000001 Diffuse
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