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CustomDeliveriesBase.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Media;
using Buddy.Coroutines;
using Clio.Utilities;
using ff14bot;
using ff14bot.AClasses;
using ff14bot.Behavior;
using ff14bot.Helpers;
using ff14bot.Managers;
using ff14bot.Navigation;
using ff14bot.NeoProfiles;
using ff14bot.Objects;
using ff14bot.Pathing.Service_Navigation;
using ff14bot.RemoteAgents;
using ff14bot.RemoteWindows;
using Generate;
using LlamaLibrary.Helpers;
using LlamaLibrary.RemoteAgents;
using LlamaLibrary.RemoteWindows;
using Newtonsoft.Json;
using TreeSharp;
namespace LlamaLibrary
{
public class CustomDeliveriesBase : BotBase
{
private Composite _root;
public override string Name => NameStatic;
public static string NameStatic => "Custom Deliveries";
public override PulseFlags PulseFlags => PulseFlags.All;
public override bool IsAutonomous => true;
public override bool RequiresProfile => false;
public override Composite Root => _root;
public override bool WantButton { get; } = false;
public override void Start()
{
_root = new ActionRunCoroutine(r => Run());
}
public override void Stop()
{
_root = null;
}
private async Task<bool> Run()
{
await CustomDeliveries();
TreeRoot.Stop("Stop Requested");
return true;
}
private async Task<bool> CustomDeliveries()
{
Navigator.PlayerMover = new SlideMover();
Navigator.NavigationProvider = new ServiceNavigationProvider();
var DeliveryNpcs = new Dictionary<uint, (uint Zone, Vector3 location, string name, int requiredQuest, uint index)>
{
{ 1019615, (478, new Vector3(-71.68203f, 206.5714f, 29.38501f), "Zhloe Aliapoh", 67087, 1) }, //(Zhloe Aliapoh) Idyllshire(Dravania)
{ 1020337, (635, new Vector3(171.312988f, 13.02367f, -89.951965f), "M'naago", 68541, 2) }, //(M'naago) Rhalgr's Reach(Gyr Abania)
{ 1025878, (613, new Vector3(343.984009f, -120.329468f, -306.019714f), "Kurenai", 68675, 3) }, //(Kurenai) The Ruby Sea(Othard)
{ 1018393, (478, new Vector3(-62.3016f, 206.6002f, 23.893f), "Adkiragh", 68713, 4) }, //(Adkiragh) Idyllshire(Dravania)
{ 1031801, (820, new Vector3(52.811401f, 82.993774f, -65.384949f), "Kai-Shirr", 69265, 5) }, //(Kai-Shirr) Eulmore(Eulmore)
{ 1033543, (886, new Vector3(113.389771f, -20.004639f, -0.961365f), "Ehll Tou", 69425, 6) }, //(Ehll Tou) The Firmament(Ishgard)
{ 1035211, (886, new Vector3(-115.1127f, 0f, -134.8367f), "Charlemend", 69615, 7) }
};
foreach (var npc in DeliveryNpcs.Where(i => ConditionParser.IsQuestCompleted(i.Value.requiredQuest)).OrderByDescending(i => i.Value.index))
{
await AgentSatisfactionSupply.Instance.LoadWindow(npc.Value.index);
List<uint> items = new List<uint>();
if (!DeliveryNpcs.ContainsKey(AgentSatisfactionSupply.Instance.NpcId))
{
Log($"Bad Npc ID: {AgentSatisfactionSupply.Instance.NpcId}");
break;
}
Log($"{DeliveryNpcs[AgentSatisfactionSupply.Instance.NpcId].name}");
Log($"\tHeartLevel:{AgentSatisfactionSupply.Instance.HeartLevel}");
Log($"\tRep:{AgentSatisfactionSupply.Instance.CurrentRep}/{AgentSatisfactionSupply.Instance.MaxRep}");
Log($"\tDeliveries Remaining:{AgentSatisfactionSupply.Instance.DeliveriesRemaining}");
Log($"\tDoH: {DataManager.GetItem(AgentSatisfactionSupply.Instance.DoHItemId)}");
items.Add(AgentSatisfactionSupply.Instance.DoHItemId);
Log($"\tDoL: {DataManager.GetItem(AgentSatisfactionSupply.Instance.DoLItemId)}");
items.Add(AgentSatisfactionSupply.Instance.DoLItemId);
Log($"\tFsh: {DataManager.GetItem(AgentSatisfactionSupply.Instance.FshItemId)}");
items.Add(AgentSatisfactionSupply.Instance.FshItemId);
if (AgentSatisfactionSupply.Instance.HeartLevel == 5 || AgentSatisfactionSupply.Instance.DeliveriesRemaining == 0)
{
Log($"{DeliveryNpcs[AgentSatisfactionSupply.Instance.NpcId].name} Satisfaction Level is Maxed or out of deliveries, skipping");
continue;
}
List<LisbethOrder> outList = new List<LisbethOrder>();
if (npc.Key == 1025878)
{
outList.Add(new LisbethOrder(0, 1, (int) AgentSatisfactionSupply.Instance.DoLItemId, Math.Min(3, (int) AgentSatisfactionSupply.Instance.DeliveriesRemaining), "Gather", true));
}
else
{
outList.Add(new LisbethOrder(0, 1, (int) AgentSatisfactionSupply.Instance.DoHItemId, Math.Min(3, (int) AgentSatisfactionSupply.Instance.DeliveriesRemaining), "Carpenter", true));
}
var order = JsonConvert.SerializeObject(outList, Formatting.None).Replace("Hq", "Collectable");
if (!InventoryManager.FilledSlots.Any(i => items.Contains(i.RawItemId)))
{
if (order != "" && !InventoryManager.FilledSlots.Any(i => items.Contains(i.RawItemId)))
{
await GeneralFunctions.StopBusy();
Log($"Calling Lisbeth with {order}");
try
{
await Lisbeth.ExecuteOrdersIgnoreHome(order);
}
catch (Exception e)
{
continue;
}
}
}
if (InventoryManager.FilledSlots.Any(i => items.Contains(i.RawItemId)) && AgentSatisfactionSupply.Instance.DeliveriesRemaining > 0)
{
Log("Have items to turn in");
await HandInCustomNpc(npc.Key, (npc.Value.Zone, npc.Value.location));
}
/*if (AgentSatisfactionSupply.Instance.DeliveriesRemaining == 0)
{
Log("Out of delivery allowances");
break;
}*/
}
TreeRoot.Stop("Stop Requested");
return true;
}
private async Task<bool> HandInCustomNpc(uint npcID, (uint Zone, Vector3 location) npcLocation)
{
var npc = GameObjectManager.GetObjectByNPCId(npcID);
if (npc == default(GameObject) || !npc.IsWithinInteractRange)
{
await Navigation.GetTo(npcLocation.Zone, npcLocation.location);
npc = GameObjectManager.GetObjectByNPCId(npcID);
}
if (npc == default(GameObject)) return false;
npc.Interact();
await Coroutine.Wait(10000, () => Talk.DialogOpen);
if (!Talk.DialogOpen)
{
npc.Interact();
await Coroutine.Wait(10000, () => Talk.DialogOpen);
}
while (Talk.DialogOpen)
{
Talk.Next();
await Buddy.Coroutines.Coroutine.Sleep(200);
await Coroutine.Yield();
}
await Coroutine.Wait(10000, () => Conversation.IsOpen);
await Buddy.Coroutines.Coroutine.Sleep(500);
Logging.WriteDiagnostic("Choosing 'Make a delivery.'");
Conversation.SelectLine(0);
await Buddy.Coroutines.Coroutine.Wait(1000, () => Talk.DialogOpen);
if (Talk.DialogOpen)
while (Talk.DialogOpen)
{
Talk.Next();
await Buddy.Coroutines.Coroutine.Sleep(200);
await Coroutine.Yield();
}
await Coroutine.Wait(10000, () => SatisfactionSupply.Instance.IsOpen);
if (SatisfactionSupply.Instance.IsOpen)
{
do
{
Logging.WriteDiagnostic("Turning in items");
if (AgentSatisfactionSupply.Instance.DeliveriesRemaining < 1) break;
if (AgentSatisfactionSupply.Instance.HasDoHTurnin)
SatisfactionSupply.Instance.ClickItem(0);
else if (AgentSatisfactionSupply.Instance.HasDoLTurnin)
SatisfactionSupply.Instance.ClickItem(1);
else if (AgentSatisfactionSupply.Instance.HasFshTurnin)
SatisfactionSupply.Instance.ClickItem(2);
await Coroutine.Wait(10000, () => Request.IsOpen);
Logging.WriteDiagnostic("Selecting items.");
await CommonTasks.HandOverRequestedItems();
await Buddy.Coroutines.Coroutine.Sleep(500);
if (SelectYesno.IsOpen)
{
SelectYesno.Yes();
await Coroutine.Wait(5000, () => !SelectYesno.IsOpen);
}
while (!SatisfactionSupply.Instance.IsOpen && !QuestLogManager.InCutscene)
{
if (Talk.DialogOpen)
{
Talk.Next();
await Buddy.Coroutines.Coroutine.Sleep(200);
}
await Buddy.Coroutines.Coroutine.Sleep(500);
}
if (QuestLogManager.InCutscene)
{
while (!SatisfactionSupplyResult.Instance.IsOpen && QuestLogManager.InCutscene)
{
Logging.WriteDiagnostic("Dealing with cutscene.");
if (QuestLogManager.InCutscene && AgentCutScene.Instance.CanSkip)
{
AgentCutScene.Instance.PromptSkip();
await Coroutine.Wait(5000, () => SelectString.IsOpen);
if (SelectString.IsOpen) SelectString.ClickSlot(0);
}
if (Talk.DialogOpen)
{
Talk.Next();
await Buddy.Coroutines.Coroutine.Sleep(200);
}
await Buddy.Coroutines.Coroutine.Sleep(500);
}
if (SatisfactionSupplyResult.Instance.IsOpen)
{
Logging.WriteDiagnostic("Clicking Accept.");
SatisfactionSupplyResult.Instance.Confirm();
}
await Coroutine.Wait(5000, () => Talk.DialogOpen);
while (Talk.DialogOpen)
{
Talk.Next();
await Coroutine.Wait(200, () => !Talk.DialogOpen);
await Coroutine.Wait(500, () => Talk.DialogOpen);
await Buddy.Coroutines.Coroutine.Sleep(200);
await Coroutine.Yield();
}
await Buddy.Coroutines.Coroutine.Sleep(500);
await Coroutine.Wait(5000, () => Talk.DialogOpen);
while (Talk.DialogOpen)
{
Talk.Next();
await Coroutine.Wait(200, () => !Talk.DialogOpen);
await Coroutine.Wait(500, () => Talk.DialogOpen);
await Buddy.Coroutines.Coroutine.Sleep(200);
await Coroutine.Yield();
}
await Buddy.Coroutines.Coroutine.Sleep(500);
await Coroutine.Wait(5000, () => Talk.DialogOpen);
while (Talk.DialogOpen)
{
Talk.Next();
await Coroutine.Wait(200, () => !Talk.DialogOpen);
await Coroutine.Wait(500, () => Talk.DialogOpen);
await Buddy.Coroutines.Coroutine.Sleep(200);
await Coroutine.Yield();
}
break;
}
await Coroutine.Wait(5000, () => SatisfactionSupply.Instance.IsOpen);
if (!SatisfactionSupply.Instance.IsOpen) break;
}
while (AgentSatisfactionSupply.Instance.DeliveriesRemaining > 0 && AgentSatisfactionSupply.Instance.HasAnyTurnin);
}
if (SatisfactionSupply.Instance.IsOpen)
{
SatisfactionSupply.Instance.Close();
await Coroutine.Wait(10000, () => !SatisfactionSupply.Instance.IsOpen);
}
await Coroutine.Wait(1000, () => Conversation.IsOpen);
if (Conversation.IsOpen)
{
Conversation.SelectLine((uint) (Conversation.GetConversationList.Count - 1));
}
return true;
}
private static void Log(string text)
{
Logging.Write(Colors.Gold, text);
}
}
}