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ColorConsole.cs
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// Copyright (c) Charlie Poole, Rob Prouse and Contributors. MIT License - see LICENSE.txt
using System;
namespace NUnit.TextDisplay
{
/// <summary>
/// Sets the console color in the constructor and resets it in the dispose
/// </summary>
public class ColorConsole : IDisposable
{
private readonly ConsoleColor _originalColor;
/// <summary>
/// Initializes a new instance of the <see cref="ColorConsole"/> class.
/// </summary>
/// <param name="style">The color style to use.</param>
public ColorConsole(ColorStyle style)
{
_originalColor = Console.ForegroundColor;
Console.ForegroundColor = GetColor(style);
}
/// <summary>
/// By using styles, we can keep everything consistent
/// </summary>
/// <param name="style"></param>
/// <returns></returns>
public static ConsoleColor GetColor(ColorStyle style)
{
ConsoleColor color = GetColorForStyle(style);
ConsoleColor bg = Console.BackgroundColor;
if (color == bg || color == ConsoleColor.Red && bg == ConsoleColor.Magenta)
return bg == ConsoleColor.Black
? ConsoleColor.White
: ConsoleColor.Black;
return color;
}
private static ConsoleColor GetColorForStyle(ColorStyle style)
{
switch (Console.BackgroundColor)
{
case ConsoleColor.White:
switch (style)
{
case ColorStyle.Header:
return ConsoleColor.Black;
case ColorStyle.SubHeader:
return ConsoleColor.Black;
case ColorStyle.SectionHeader:
return ConsoleColor.Blue;
case ColorStyle.Label:
return ConsoleColor.Black;
case ColorStyle.Value:
return ConsoleColor.Blue;
case ColorStyle.Pass:
return ConsoleColor.Green;
case ColorStyle.Failure:
return ConsoleColor.Red;
case ColorStyle.Warning:
return ConsoleColor.Black;
case ColorStyle.Error:
return ConsoleColor.Red;
case ColorStyle.Output:
return ConsoleColor.Black;
case ColorStyle.Help:
return ConsoleColor.Black;
case ColorStyle.Default:
default:
return ConsoleColor.Black;
}
case ConsoleColor.Cyan:
case ConsoleColor.Green:
case ConsoleColor.Red:
case ConsoleColor.Magenta:
case ConsoleColor.Yellow:
switch (style)
{
case ColorStyle.Header:
return ConsoleColor.Black;
case ColorStyle.SubHeader:
return ConsoleColor.Black;
case ColorStyle.SectionHeader:
return ConsoleColor.Blue;
case ColorStyle.Label:
return ConsoleColor.Black;
case ColorStyle.Value:
return ConsoleColor.Black;
case ColorStyle.Pass:
return ConsoleColor.Black;
case ColorStyle.Failure:
return ConsoleColor.Red;
case ColorStyle.Warning:
return ConsoleColor.Yellow;
case ColorStyle.Error:
return ConsoleColor.Red;
case ColorStyle.Output:
return ConsoleColor.Black;
case ColorStyle.Help:
return ConsoleColor.Black;
case ColorStyle.Default:
default:
return ConsoleColor.Black;
}
default:
switch (style)
{
case ColorStyle.Header:
return ConsoleColor.White;
case ColorStyle.SubHeader:
return ConsoleColor.Gray;
case ColorStyle.SectionHeader:
return ConsoleColor.Cyan;
case ColorStyle.Label:
return ConsoleColor.Green;
case ColorStyle.Value:
return ConsoleColor.White;
case ColorStyle.Pass:
return ConsoleColor.Green;
case ColorStyle.Failure:
return ConsoleColor.Red;
case ColorStyle.Warning:
return ConsoleColor.Yellow;
case ColorStyle.Error:
return ConsoleColor.Red;
case ColorStyle.Output:
return ConsoleColor.Gray;
case ColorStyle.Help:
return ConsoleColor.Green;
case ColorStyle.Default:
default:
return ConsoleColor.Green;
}
}
}
/// <summary>
/// If color is enabled, restores the console colors to their defaults
/// </summary>
public void Dispose()
{
Console.ForegroundColor = _originalColor;
}
}
}