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preset.cpp
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/**
* File name: preset.cpp
* Project: Geonkick (A percussion synthesizer)
*
* Copyright (C) 2020 Iurie Nistor
*
* This file is part of Geonkick.
*
* GeonKick is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "preset.h"
Preset::Preset(const std::filesystem::path& path)
: presetName{path.stem().string()}
, presetPath{path}
{
}
Preset::PresetType Preset::type() const
{
if (path().extension().string() == ".gkit")
return PresetType::PercussionKit;
return PresetType::Percussion;
}
std::string Preset::name() const
{
return presetName;
}
void Preset::setName(const std::string &name)
{
presetName = name;
}
std::filesystem::path Preset::path() const
{
return presetPath;
}
void Preset::setPath(const std::filesystem::path &path)
{
presetPath = path;
}