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preset.h
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/**
* File name: preset.h
* Project: Geonkick (A percussion synthesizer)
*
* Copyright (C) 2020 Iurie Nistor
*
* This file is part of Geonkick.
*
* GeonKick is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PRESET_H
#define PRESET_H
#include "globals.h"
class Preset {
public:
enum class PresetType: int {
Percussion,
PercussionKit,
};
explicit Preset(const std::filesystem::path& path);
PresetType type() const;
std::string name() const;
void setName(const std::string &name);
std::filesystem::path path() const;
void setPath(const std::filesystem::path& path);
private:
std::string presetName;
std::filesystem::path presetPath;
};
#endif // PRESET_H