diff --git a/game/end_to_end_tests/test_level_editor.py b/game/end_to_end_tests/test_level_editor.py index 6d2c3969a..c6e43bacc 100644 --- a/game/end_to_end_tests/test_level_editor.py +++ b/game/end_to_end_tests/test_level_editor.py @@ -30,7 +30,7 @@ def test_multiple_houses(self): grid_paper = self.selenium.find_element(By.ID, "paper") - road_image = grid_paper.find_elements(By.XPATH, "//svg/image[href='/static/game/raphael_image/road_tiles/road/dead_end.svg']") + road_image = grid_paper.find_elements(By.XPATH, ".//svg/image[href='/static/game/raphael_image/road_tiles/road/dead_end.svg']") assert len(road_image) > 0 add_house_button = self.selenium.find_element(By.ID, "add_house") @@ -38,12 +38,12 @@ def test_multiple_houses(self): action.move_to_element(add_road_button).move_by_offset(600, 0).click() action.move_to_element(add_road_button).move_by_offset(800, 0).click() - added_houses = grid_paper.find_elements(By.XPATH, "//svg/rect[fill='#0000ff']") + added_houses = grid_paper.find_elements(By.XPATH, ".//svg/rect[fill='#0000ff']") assert len(added_houses) == 2 delete_house_button = self.selenium.find_element(By.ID, "delete_house") delete_house_button.click() action.move_to_element(delete_house_button).move_by_offset(600, 0).click() - houses_after_delete = grid_paper.find_elements(By.XPATH, "//svg/rect[fill='#0000ff']") + houses_after_delete = grid_paper.find_elements(By.XPATH, ".//svg/rect[fill='#0000ff']") assert len(houses_after_delete) == 1