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Include in-game time in playback #16

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JamieGoodson opened this issue Sep 16, 2016 · 0 comments
Open

Include in-game time in playback #16

JamieGoodson opened this issue Sep 16, 2016 · 0 comments

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@JamieGoodson
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Upon starting capture, grab current in-game time. On capture export, include this time in the mission meta-data.

Knowing the mission start time, and capture delay (e.g. 1 frame capture per second), we can calculate the game time in playback.

Potential issues: If game-time is suddenly changed (e.g. by Zeus or mission script), this will not be reflected in playback.

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