- Renamed OculusXRRetargeting plugin to OculusXRMovement
- Added Animation Node Implementations for Body, Face and Eye tracking.
- Simplified/reduced interface and data requirements for target character in Animation Node, automated retargeting process for Body Tracking in AnimNode implementation.
- Added 4 different retargeting modes allowing for rotation only as well as positional retargeting with deformation.
- Added automatic twist joint interpolation.
- Added both uniform and non-uniform scaling capabilities.
- Added root motion mode capability for compatibility with existing locomotion systems.
- Added debug draw modes/systems in development and debug builds.
- Added full body character example and menu option to sample implementation.
- Initial commit