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Vehicles aren't centered on rendering #29
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I believe there's already an additional offset that gets added when you enable vehicle rendering. Are you using the vehicle renderer? |
yes |
Nah this is a special process, centering the final render on the center would waste 1/3rd of the view in most cases. This is adjusted for later on in the final offsets (if that still works) |
Rendering with the camera offset zeroed out yields the same offsets, so it's clearly taking that into account. |
I have no idea what the root cause is but I can counteract it by setting the frame offset to (0, -16) in the operators. |
To my knowledge vehicles still have a different base offset, just check it with a single pixel at 0,0,0 without using the add-on |
Where is the base offset defined? |
The expectation is (0,0,0) corresponds with the center of the vehicle by default and a pixel Y offset won't be required. I currently have to offset by -16. to get the vehicle properly positioned.
Project file: busproject.zip
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