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When using a mask object to create door sprites, the background sprite will be colored based on the pass index of the mask's material. It should use the geometry's material's pass index as the pass index of the geometry.
The text was updated successfully, but these errors were encountered:
When using a mask object to create door sprites, the background sprite will be colored based on the pass index of the mask's material. It should use the geometry's material's pass index as the pass index of the geometry.
The text was updated successfully, but these errors were encountered: