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Door mask uses mask material's pass index instead of geometry's #41

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spacek531 opened this issue May 27, 2024 · 0 comments
Open

Door mask uses mask material's pass index instead of geometry's #41

spacek531 opened this issue May 27, 2024 · 0 comments

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@spacek531
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spacek531 commented May 27, 2024

When using a mask object to create door sprites, the background sprite will be colored based on the pass index of the mask's material. It should use the geometry's material's pass index as the pass index of the geometry.

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