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main.js
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import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
console.log(THREE);
const canvas = document.getElementById('canvas')
// scene
const scene = new THREE.Scene();
// sizes
const sizes = {
width: innerWidth,
height: innerHeight,
};
const camera = new THREE.PerspectiveCamera(
75, sizes.width / sizes.height, 0.1, 3000
);
camera.position.set(0, 500, 1000);
scene.add(camera);
// renderer
const renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true,});
renderer.setSize(sizes.width, sizes.height);
renderer.setPixelRatio(window.devicePixelRatio);
// envimage
const urls = [
'/envimage/right.png',
'/envimage/left.png',
'/envimage/up.png',
'/envimage/down.png',
'/envimage/front.png',
'/envimage/back.png',
]
const loader = new THREE.CubeTextureLoader();
scene.background = loader.load(urls);
// controls
const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true;
const cubeRenderTarget = new THREE.WebGLCubeRenderTarget(1024);
const cubeCamera = new THREE.CubeCamera(1, 1000, cubeRenderTarget);
scene.add(cubeCamera);
// object
const material = new THREE.MeshBasicMaterial({
envMap: cubeRenderTarget.texture,
});
const geometry = new THREE.SphereGeometry(350, 50, 50);
const sphere = new THREE.Mesh(geometry, material);
sphere.position.set(0, 100, 0);
scene.add(sphere);
function animate(){
cubeCamera.update(renderer, scene);
controls.update();
renderer.render(scene, camera);
window.requestAnimationFrame(animate);
}
animate();