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CMakeLists.txt
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CMakeLists.txt
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# Top Level CMakeLists.txt
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
project(jak)
include(CTest)
# Include third-party modules
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/)
# Default to Release mode
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release")
endif()
# Potentially statically build the project
option(STATICALLY_LINK "Build for release purposes (statically link everything)" OFF)
message(STATUS "Statically Link? ${STATICALLY_LINK}")
if(STATICALLY_LINK)
set(BUILD_SHARED_LIBS OFF)
set(BUILD_STATIC_LIBS ON)
else()
set(BUILD_SHARED_LIBS ON)
set(BUILD_STATIC_LIBS OFF)
endif()
# For clangd
if (EXISTS "${CMAKE_CURRENT_BINARY_DIR}/compile_commands.json" )
configure_file(
"${CMAKE_CURRENT_BINARY_DIR}/compile_commands.json"
"${PROJECT_SOURCE_DIR}/build/compile_commands.json")
endif()
# Setup compiler flags
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
message(STATUS "Clang Detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-fcxx-exceptions \
-fexceptions \
-fdiagnostics-color=always \
-mavx \
-Wall \
-Wno-c++11-narrowing \
-Wno-c++98-compat \
-Wno-deprecated-this-capture \
-Wno-missing-field-initializers \
-Wno-sign-compare \
-Wno-ignored-qualifiers \
-O3 \
-D_CRT_SECURE_NO_WARNINGS")
# Increase stack size for windows, who's default is too low
if(WIN32)
# Increase the reserved stack size for all threads to 16MB
# Note: this is only _reserved_ memory, not necessarily _committed_ memory
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /STACK:16000000")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb -g")
endif()
# additional c++ and linker flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /debug")
endif()
# Fuzzing
if(NOT STATICALLY_LINK AND ASAN_BUILD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1")
message(STATUS "Doing ASAN build")
endif()
# Warnings
set(THIRDPARTY_IGNORED_WARNINGS "-Wno-everything")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
message(STATUS "GCC detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall \
-Winit-self \
-ggdb \
-Wextra \
-Wno-cast-align \
-Wcast-qual \
-Wdisabled-optimization \
-Wformat \
-Wextra \
-Woverloaded-virtual \
-Wredundant-decls \
-Wshadow \
-Wsign-promo \
-fdiagnostics-color=always \
-mavx")
# additional c++ flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
set(THIRDPARTY_IGNORED_WARNINGS "-w")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
message(STATUS "AppleClang detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall \
-Winit-self \
-ggdb \
-Wextra \
-Wno-cast-align \
-Wcast-qual \
-Wdisabled-optimization \
-Wformat \
-Wextra \
-Woverloaded-virtual \
-Wredundant-decls \
-Wshadow \
-Wsign-promo \
-fdiagnostics-color=always"
)
# pin to AVX for macOS, hopefully all macOS runners have atleast this architecture
# technically speaking, SSE4 is the cutoff for Apple Silicon so...only a matter of time!
if(NOT CMAKE_CXX_COMPILER_TARGET STREQUAL "arm64-apple-darwin")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mavx")
endif()
# additional c++ flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
set(THIRDPARTY_IGNORED_WARNINGS "-w")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-stack_size -Wl,0x20000000")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
message(STATUS "MSVC detected - Setting Defaults")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc /utf-8 /arch:AVX")
# Increase stack size for windows, who's default is too low
# Increase the reserved stack size for all threads to 16MB
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384")
# additional c++ and linker flags for specific build types
if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2")
endif()
if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG")
endif()
set(THIRDPARTY_IGNORED_WARNINGS "/w")
else()
message(FATAL_ERROR "Unknown Compiler '${CMAKE_CXX_COMPILER_ID}', get out!")
endif()
# Platform Specific Settings
if(WIN32)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
endif()
# Code Coverage
option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CODE_COVERAGE)
include(CodeCoverage)
append_coverage_compiler_flags()
message(STATUS "Code Coverage build is enabled!")
endif()
function(build_third_party_lib dir_name target_name)
add_subdirectory(third-party/${dir_name} EXCLUDE_FROM_ALL)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# For Microsoft Visual C++ Compiler (MSVC)
target_compile_options(${target_name} PRIVATE /w)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
# For GNU Compiler Collection (GCC) or Clang
target_compile_options(${target_name} PRIVATE -w)
endif()
endfunction()
# Dependencies and Libraries
# includes relative to top level jak-project folder
include_directories(./)
# build templating engine library
include_directories(SYSTEM third-party/inja)
# libcurl for HTTP requests
# Enable SSL Support, most URLs now-a-days use SSL!
# TODO - probably integrate with ZSTD since we have it already
set(CURL_USE_LIBSSH2 OFF)
set(CURL_ZLIB OFF)
if(WIN32)
set(CURL_USE_SCHANNEL ON) # native Windows SSL support
elseif(APPLE)
set(CURL_USE_SECTRANSP ON) # native macOS SSL support
else()
if(STATICALLY_LINK)
set(OPENSSL_USE_STATIC_LIBS TRUE)
endif()
set(CURL_USE_OPENSSL ON) # not native, but seems to be the best choice for linux
endif()
include_directories(third-party/curl/include)
if(STATICALLY_LINK)
build_third_party_lib(curl libcurl_static)
else()
build_third_party_lib(curl libcurl_shared)
endif()
# build repl library
build_third_party_lib(replxx replxx)
# SQLite - Jak 2/3's built in editor
add_definitions(-DHAVE_USLEEP=1)
add_definitions(-DSQLITE_THREADSAFE=1)
add_definitions(-DSQLITE_ENABLE_JSON1)
add_definitions(-DSQLITE_ENABLE_RTREE)
build_third_party_lib(sqlite3 sqlite3)
# build tree-sitter parser
include_directories(third-party/tree-sitter/tree-sitter/lib/include)
build_third_party_lib(tree-sitter tree-sitter)
# native OS dialogs for error messages
build_third_party_lib(libtinyfiledialogs libtinyfiledialogs)
# build format library
include_directories(third-party/fmt/include)
build_third_party_lib(fmt fmt)
# build common library
add_subdirectory(common)
# build decompiler
add_subdirectory(decompiler)
# cubeb - audio
build_third_party_lib(cubeb cubeb)
# build LSP
add_subdirectory(lsp)
# build libco and zstd
build_third_party_lib(libco libco)
build_third_party_lib(zstd libzstd_static)
# build SDL
include(SDLOptions)
if(STATICALLY_LINK)
build_third_party_lib(SDL SDL2-static)
else()
build_third_party_lib(SDL SDL2)
endif()
# build imgui
include_directories(third-party/glad/include)
include_directories(third-party/SDL/include)
build_third_party_lib(imgui imgui)
# build the game code in C++
add_subdirectory(game)
# build the compiler
add_subdirectory(goalc)
# build standalone tools
add_subdirectory(tools)
# build the gtest libraries
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif()
build_third_party_lib(googletest gtest)
include(GoogleTest)
# build tests
include(test/CMakeLists.txt)
# build lzokay library
build_third_party_lib(lzokay lzokay)
build_third_party_lib(stb_image stb_image)
# build draco library for tinygltf compression support
include_directories(third-party/draco/src)
add_subdirectory(third-party/draco)
add_compile_definitions(TINYGLTF_ENABLE_DRACO)
build_third_party_lib(tiny_gltf tiny_gltf)
build_third_party_lib(xdelta3 xdelta3)
# discord rich presence
include_directories(third-party/discord-rpc/include)
build_third_party_lib(discord-rpc discord-rpc)
# build zydis third party library for disassembling x86
# TODO - Once under CMake 3.13's policy CMP0077, override with `set()` instead
option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF)
option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF)
if(STATICALLY_LINK)
message(STATUS "Statically linking zydis")
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" OFF)
else()
message(STATUS "dynamically linking zydis")
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON)
endif()
build_third_party_lib(zydis Zydis)
# windows memory management lib
if(WIN32)
build_third_party_lib(mman mman)
endif()