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Moving camera out of game options and having it in the main options complete, appears to be working :) |
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Forgot to mention, I changed the definition of normal and inverted for the vertical third person camera the night before last |
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FOV sliders would make the game much, much more playable; hope to see it. |
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What feature is your idea related to?
Based on the following camera related improvement ideas listed here;
Some Quick notes of my own though;
Describe the solution you'd like.
Improve the camera as described, include the necessary toggles in the camera menu, I think some of these improvements should be set to default "on", such as the camera tilt for the locked camera, centre camera toggle (R3 was suggested) and the Zoom/Rotate at same time fix. I also think (if there's no objections), the zoom version of the third person camera should have the behaviours swapped between normal and inverted as well as just moving the camera settings up a level in the settings menu.
Things that should be off by default in my opinion are the disabling of the forced camera perspectives, the "new" centred camera and the first person camera starting point based on where Jak is facing as I can see these changes as being game breaking or going against the grain of the original vision. All sensitivity and FOV sliders should be set to values that align with the original game's camera by default.
I'm going to start working on this myself here.
In the meantime I'm happy to hear feedback and suggestions on how to do all this. Right now I'll just work on Jak 1 and once Jak 2 is in a more stable state I'll port as many of these improvements over as I can. I really wanted to contribute to such an amazing project and I see this as a good way of doing so. :)
Edit 1; I added the link to the branch on my fork for working on this, hadn't tried making any changes as of writing yet so no pull request yet.
Edit 2; I added the suggestion for disabling the forced camera perspective, elaborated on the changes which are off by default and on my own motivations.
Edit 3; Added checklist for progress tracking and adding screenshots for additional context, I won't be making notes of those edits here I'll just add a comment when a bit is finished, this section is long enough lol
Additional context
Checklist of Stuff to Do
Screenshots of Finished Items
Fig 1: Move camera options into the main options and out of game options
Youtube Video Here
Mov 1: Swap the definitions of normal and inverted for vertical third person camera movements
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