OpenFL 9 and later, Adobe AIR 1.0 and later, requires Flash CS3 or later
A tween generates intermediate frames that show a display object in different states in two different frames on a timeline. It creates the appearance that the image in the first frame evolves smoothly into the image in the second. In a motion tween, the change in appearance typically involves changing the position of the display object, thus creating movement. In addition to repositioning the display object, a motion tween can also rotate, skew, resize, or apply filters to it.
Create a motion tween in Flash by moving a display object between keyframes along the timeline. Flash automatically generates the Haxe code that describes the tween, which you can copy and save in a file. See the Motion Tweens section in Using Flash Professional for information about creating a motion tween.
You can access the Copy Motion as Haxe command in Flash two ways. The first way is from a tween context menu on the stage:
- Select the motion tween on the stage.
- Right-click (Windows) or Control-click (Macintosh).
- Choose Copy Motion as Haxe . . .
The second way is to choose the command directly from the Flash Edit menu:
- Select the motion tween on the stage.
- Select Edit > Timeline >Copy Motion as Haxe.
After copying the script, paste it into a file and save it.
After creating a motion tween and copying and saving the script, you can reuse it as is or modify it in your own dynamic Haxe-based animation.