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Using nearest neighbor interpolation in solid earth tide correction computation could lead to artifacts. Could be avoided by using linear interpolation.
What did you expect?
No blocking artifacts.
Reproducible steps
No response
Environment
No response
The text was updated successfully, but these errors were encountered:
Checked for duplicates
Yes - I've already checked
Describe the bug
Using nearest neighbor interpolation in solid earth tide correction computation could lead to artifacts. Could be avoided by using linear interpolation.
What did you expect?
No blocking artifacts.
Reproducible steps
No response
Environment
No response
The text was updated successfully, but these errors were encountered: