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actionsRemove.sqf
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actionsRemove.sqf
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if(A_running) exitwith {};
A_running = true;
_role = Player;
_role RemoveAction action_DefuseBomb;
_role RemoveAction action_PlantBomb;
_role RemoveAction action_SquadMenu;
_role RemoveAction action_RobSafe1;
_role RemoveAction action_RobSafe2;
_role RemoveAction action_RobSafe3;
// Commented out in actions.sqf
//_role RemoveAction action7;
_role RemoveAction action_GetAssassinationJob;
_role RemoveAction action_EscortVIP;
_role RemoveAction action10;
_role RemoveAction action11;
_role RemoveAction action_ResetTargets1;
_role RemoveAction action13;
_role RemoveAction action14;
_role RemoveAction action15;
_role RemoveAction action16;
_role RemoveAction action17;
_role RemoveAction action18;
_role RemoveAction action19;
_role RemoveAction action20;
_role RemoveAction action_ImpoundLot;
_role RemoveAction action22;
_role RemoveAction action23;
_role RemoveAction action_WhoDoYouWorkFor;
_role RemoveAction action_SetSlaveFree;
_role RemoveAction action26;
_role RemoveAction action27;
_role RemoveAction action28;
_role RemoveAction action29;
_role RemoveAction action30;
_role RemoveAction action31;
_role RemoveAction action32;
_role RemoveAction action33;
_role RemoveAction action34;
_role RemoveAction action35;
_role RemoveAction action36;
_role RemoveAction action37;
_role RemoveAction action38;
_role RemoveAction action39;
_role RemoveAction action_RestorePower1;
_role RemoveAction action_RestorePower2;
_role RemoveAction action_ElectAChief;
_role RemoveAction action_ElectAPresident;
_role RemoveAction action_ChangeTheLaw;
_role RemoveAction action_ChangeTaxes;
_role RemoveAction action_BuyBankInsurance;
_role RemoveAction action_BuyFiveBankInsurance;
_role RemoveAction action_CrimeLog;
_role RemoveAction action_BuySlave;
_role RemoveAction action_PrivateStorage1;
_role RemoveAction action_PrivateStorage2;
_role RemoveAction action_PrivateStorage3;
_role RemoveAction action_PrivateStorage4;
_role RemoveAction action_PrivateStorage5;
_role RemoveAction action_PrivateStorage6;
_role RemoveAction action_PayBail;
_role RemoveAction action_ProcessDiamondRock;
_role RemoveAction action_ProcessOil;
_role RemoveAction action_MakeGlass;
_role RemoveAction action_ProcessLSD1;
_role RemoveAction action_ProcessCocaine;
_role RemoveAction action_ProcessLSD2;
_role RemoveAction action_ProcessHeroin1;
_role RemoveAction action_ProcessHeroin2;
_role RemoveAction action_ProcessMarijuana;
_role RemoveAction action_GetCourierJob;
_role RemoveAction action_CancelDeliveryMission;
_role RemoveAction action_GetTaxiJob;
_role RemoveAction action_FinishTaxiMission;
_role RemoveAction action_HousingBuyBuilding1;
_role RemoveAction action_HousingBuyBuilding2;
_role RemoveAction action_HousingBuyBuilding3;
_role RemoveAction action68;
_role RemoveAction action69;
_role RemoveAction action_ImpoundVehicle;
_role RemoveAction action_PullOut;
_role RemoveAction action72;
_role RemoveAction action_GangFlagNeutralize1;
_role RemoveAction action_GangFlagNeutralize2;
_role RemoveAction action_GangFlagNeutralize3;
_role RemoveAction action_GangFlagCapture1;
_role RemoveAction action_GangFlagCapture2;
_role RemoveAction action_GangFlagCapture3;
_role RemoveAction action_ShopExport1;
_role RemoveAction action_ShopExport2;
_role RemoveAction action_ShopExport3;
_role RemoveAction action_ShopExport4;
_role RemoveAction action_GangShop1;
_role RemoveAction action_GangShop2;
_role RemoveAction action_GangShop3;
_role RemoveAction action_UnflipVehicle;
_role RemoveAction action_GetPatrolMission;
_role RemoveAction action_CancelPatrolMission;
_role RemoveAction action_TakeHostageMission;
_role RemoveAction action_TakeHostage;
_role RemoveAction action_JumpOff;
_role RemoveAction action92;
_role RemoveAction action93;
_role RemoveAction action_RaiseLowerGates1;
_role RemoveAction action95;
_role RemoveAction action_RaiseLowerGates2;
_role RemoveAction action97;
_role RemoveAction action_RaiseLowerGates3;
_role RemoveAction action99;
_role RemoveAction action_OpenGates1;
_role RemoveAction action_OpenGates2;
_role RemoveAction action_RaiseLowerGate4;
_role RemoveAction action103;
_role RemoveAction action_RaiseLowerGate5;
_role RemoveAction action105;
_role RemoveAction action_RaiseLowerGate6;
_role RemoveAction action107;
_role RemoveAction action108;
_role RemoveAction action109;
_role RemoveAction action110;
_role RemoveAction action111;
_role RemoveAction action_BreakOut;
_role RemoveAction action_ResetTargets2;
_role RemoveAction action114;
_role RemoveAction action115;
_role RemoveAction action116;
_role RemoveAction action117;
_role RemoveAction action118;
_role RemoveAction action119;
_role RemoveAction action_ShootYourself;
_role RemoveAction action_DeclareWarAgainstNorth;
_role RemoveAction action_SignCeasefireWithNorth;
_role RemoveAction action_SignCeasefireWithTLA;
_role RemoveAction action_DeclareLifeMartialLawInNorth;
_role RemoveAction action_ActivateRadar;
_role RemoveAction action_DeclareTerror;
fuelshop1 RemoveAction action_RobGasStation1;
fuelshop2 RemoveAction action_RobGasStation2;
fuelshop3 RemoveAction action_RobGasStation3;
fuelshop4 RemoveAction action_RobGasStation4;
fuelshop5 RemoveAction action_RobGasStation5;
fuelshop6 RemoveAction action_RobGasStation6;
fuelshop7 RemoveAction action_RobGasStation7;
fuelshop8 RemoveAction action_RobGasStation8;
fuelshop9 RemoveAction action_RobGasStation9;
_role RemoveAction action_RecruitPeacekeeper;
_role RemoveAction action_RecruitSoldier;
_role RemoveAction action_RecruitMujahideen;
_role RemoveAction action_HuntingTakeBoarMeat;
_role RemoveAction action_HuntingTakeRabbitMeat;
_role RemoveAction action_HuntingTakeChickenMeat;
_role RemoveAction action_HuntingTakeCowMeat;
_role RemoveAction action_HuntingTakeDogMeat;
_role RemoveAction action_HuntingTakeSheepMeat;
_role RemoveAction action_HuntingTakeGoatMeat;
_role RemoveAction opforZoneAction;
_role RemoveAction indepZoneAction;
_role RemoveAction bluforZoneAction;
[] call clear_new_actions;
[player] call holster_remove_actions;
A_running = false;
if (isDog) then {
_role RemoveAction action_DogBite;
_role RemoveAction action_DogBark;
_role RemoveAction action_DogDummySniffActionsTitle;
_role RemoveAction action_DogSniffHuman;
if (_role == Cop5) then { _role RemoveAction action_DogSniffIED; };
if (_role == ins3) then { _role RemoveAction strideyisnotbetter1; };
};
_role RemoveAction action_LetItSnow;
_role RemoveAction action_DontLetItSnow;
_role RemoveAction action_StealPolicePayroll;