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    • Project for shared code between Unity client and Unity instance servers.
      C#
      MIT License
      2000Updated Mar 6, 2016Mar 6, 2016
    • GladLive.ProxyLoadBalancer is the entry point to the GladLive distributed network.
      C#
      Other
      3000Updated Mar 5, 2016Mar 5, 2016
    • An extended MonoBehaviour class for Unity3D projects that offer additional functionality.
      C#
      3100Updated Feb 18, 2016Feb 18, 2016
    • HaloUnity cg/hlsl/subshader shaders that approximate the shaders used in Halo 3.
      GLSL
      MIT License
      2300Updated Feb 18, 2016Feb 18, 2016
    • ReadMe

      Public
      HaloUnity's project information and mission statement; essentially its White Paper.
      MIT License
      1300Updated Feb 17, 2016Feb 17, 2016
    • Project for shared code common to client and server.
      C#
      MIT License
      1100Updated Feb 15, 2016Feb 15, 2016
    • Aims to bring simple essential functionality introduced in >.Net3.5 to .Net3.5
      C#
      3100Updated Oct 25, 2015Oct 25, 2015