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Hi, Given a |
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Do you mean For the latter, you can consider encoding the element number as its attribute. |
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In |
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Yes, I figured that out a little after posting this question :) Thanks nonetheless and apologies for a hasty question.
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In
AssembleElementVector
, the givenElementTransformation
has public member dataElementTransformation::ElementNo
. This will correspond to the index of the given element. You can then use that information to find the neighbors.