4 bit color (slideshow) #30
Replies: 5 comments 6 replies
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Very cool. Thanks for sharing. I also used brot32.c as the starting point for my SNES controller drawing program. |
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The vga branch has a working readx() which can load the whole image in under 1 second. This bypasses system RAM (like DirectStorage). I imagined readx() as the primary mechanism for loading game levels. Makes it hard to justify having everyone pay for the complexity of paged RAM in the reference design when loading game levels only takes 1-2 seconds.
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I used python.
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erase(); xram0_struct_set(0xFF00, vga_mode3_config_t, x_wrap, false); #define CANVAS 1
im using uf2 files from the rp6502 release v0.2 not sure what im doing wrong but if you have a hint please share $1:0:02. to 1 for 4 bit color. works |
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ive been playing around a bit trying to push an image to the display
the color palette is pretty rough.. been a long time since the 80s i guess.
I'm interested in loading a more recent version of the vga is it stable?
does this logic for the color look ok?
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anyhow currently im opening an image file (320x240) and trying to convert it to 4 bit color with the following
I run this on my laptop to convert image.jpg to image.bin
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then on the picocomputer here is the slide show code to load and display it with,
this is just the brot32.c in the examples used as a starting point
i put the file(s) image_name.bin on the thumb drive and put it in the picocomputer
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