RFC-1 VGA #38
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I've been reading through the RFC and trying to understand how it will work. I haven't done much 8 bit game programming, so take my feedback for what it is worth. I noticed that in Modes 1 and 3 (character and bitmap) 16-bit color does not use the color table but rather encodes the color directly. However, Mode 2 (tile) does not say that 16-bit color is encoded directly. For consistency and to save data it seems like Mode 2 should also forego using a color table with 16-bit color. Sprites seem to only be able to use 16-bit color. Could we save some video RAM if there were the option of 1, 4, and 8 bits for sprite colors with color tables? |
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This is released as of version 0.2. |
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Read it here.
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