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model_settings_flow_state.go
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/*
Ory Identities API
This is the API specification for Ory Identities with features such as registration, login, recovery, account verification, profile settings, password reset, identity management, session management, email and sms delivery, and more.
API version: v1.2.1
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
"fmt"
)
// SettingsFlowState show_form: No user data has been collected, or it is invalid, and thus the form should be shown. success: Indicates that the settings flow has been updated successfully with the provided data. Done will stay true when repeatedly checking. If set to true, done will revert back to false only when a flow with invalid (e.g. \"please use a valid phone number\") data was sent.
type SettingsFlowState string
// List of settingsFlowState
const (
SETTINGSFLOWSTATE_SHOW_FORM SettingsFlowState = "show_form"
SETTINGSFLOWSTATE_SUCCESS SettingsFlowState = "success"
)
// All allowed values of SettingsFlowState enum
var AllowedSettingsFlowStateEnumValues = []SettingsFlowState{
"show_form",
"success",
}
func (v *SettingsFlowState) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := SettingsFlowState(value)
for _, existing := range AllowedSettingsFlowStateEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid SettingsFlowState", value)
}
// NewSettingsFlowStateFromValue returns a pointer to a valid SettingsFlowState
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewSettingsFlowStateFromValue(v string) (*SettingsFlowState, error) {
ev := SettingsFlowState(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for SettingsFlowState: valid values are %v", v, AllowedSettingsFlowStateEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v SettingsFlowState) IsValid() bool {
for _, existing := range AllowedSettingsFlowStateEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to settingsFlowState value
func (v SettingsFlowState) Ptr() *SettingsFlowState {
return &v
}
type NullableSettingsFlowState struct {
value *SettingsFlowState
isSet bool
}
func (v NullableSettingsFlowState) Get() *SettingsFlowState {
return v.value
}
func (v *NullableSettingsFlowState) Set(val *SettingsFlowState) {
v.value = val
v.isSet = true
}
func (v NullableSettingsFlowState) IsSet() bool {
return v.isSet
}
func (v *NullableSettingsFlowState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSettingsFlowState(val *SettingsFlowState) *NullableSettingsFlowState {
return &NullableSettingsFlowState{value: val, isSet: true}
}
func (v NullableSettingsFlowState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSettingsFlowState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}