diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -1,2 +1,92 @@
-# Anti-Rush
-CS2 - Anti-Rush
+# Menu
+
+First we need to import .dll into the .csproj
+```xml
+
+
+ path\to\Menu.dll
+
+
+```
+
+> [!WARNING]
+> Make sure to delete `Menu.dll` from `yourPlugin.dll` since the library is in `/shared/Menu/Menu.dll` available from Releases
+
+Next we have to create a new Menu object
+```cs
+using Menu;
+
+public class Plugin : BasePlugin
+{
+ public Menu.Menu Menu { get; } = new();
+}
+```
+
+Now we can have a entry point such as a Command
+```cs
+public class Plugin : BasePlugin
+{
+ public Menu.Menu Menu { get; } = new();
+
+ public override void Load(bool isReload)
+ {
+ AddCommand("css_test", "", (controller, _) =>
+ {
+ if (controller == null || !controller.IsValid)
+ return;
+
+ BuildMenu(controller);
+ }
+ }
+}
+```
+
+```cs
+private void BuildMenu(CCSPlayerController controller)
+{
+ // Create a Menu object which holds all data
+ var mainMenu = new MenuBase(new MenuValue("Main Menu") { Prefix = "", Suffix = "" });
+
+ // Can add custom formatting, MenuValue[2] Cursor, MenuValue[2] Selector, MenuValue[2] Bool, MenuValue[4] Slider, MenuValue[1] Input
+ var cursor = new MenuValue[2]
+ {
+ // MenuValue is the fundamental building block of everything in the Menu - MenuValue.Value, MenuValue.Prefix, MenuValue.Suffix
+ new("--> ") { Prefix = "", Suffix = "" },
+ new(" <--") { Prefix = "", Suffix = "" }
+ };
+
+ mainMenu.Cursor = cursor;
+
+ // Let's add a simple text field to the menu, each (row) is a MenuItem which holds data for that (row)
+ // Again MenuValue is the fundamental building block of everything in the Menu - MenuValue.Value, MenuValue.Prefix, MenuValue.Suffix
+
+ var textItem = new MenuValue("Welcome to the new menu!");
+
+ // Let's modify the prefix and suffix of the textItem
+
+ textItem.Prefix = "";
+ textItem.Suffix = "";
+
+ // Simplified
+
+ textItem = new MenuValue("Welcome to the new menu!")
+ {
+ Prefix = "",
+ Suffix = ""
+ };
+
+ var simpleTextItem = new MenuItem(MenuItemType.Text, textItem);
+
+ // Now let's add the textItem to the menu
+ mainMenu.AddItem(simpleTextItem);
+
+ // And let's add to the global stack to print to the player
+ Menu.SetMenu(controller, mainMenu, (buttons, menu, item) => { });
+
+ // If you want to create a sub-menu use the following, this nests the menu ontop of the current menu if there's any, otherwise it follows the same logic as SetMenu
+ Menu.AddMenu(controller, mainMenu, (buttons, menu, item) => { });
+
+ // The library automatically handles the deposition of the menu
+ // Using Tab (Scoreboard) exists the menu, and Ctrl (Duck) will go back to the previous menu
+}
+```