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development_node_Appearance.html
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development_node_Appearance.html
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<!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Mobile Widgets</title>
<link rel="stylesheet" href="style/style.css" />
<link rel="shortcut icon" href="images/favicon.ico" type="image/x-icon" />
<script type="text/javascript" src="js/StructureElts.js"></script>
<script type="text/javascript" src="js/Structure.js"></script>
<script type="text/javascript" src="js/DocElements.js"></script>
</head>
<body>
<script type="text/javascript">
<!--
idCurrentPage = "development_node_Appearance";
beginPage();
//-->
</script>
<h1 class="title">Appearance node</h1>
<script type="text/javascript">
<!--
addIndex();
//-->
</script>
<script type="text/javascript">addTitle("Interface", 1);</script>
<textarea wrap="off" readonly="readonly" rows="4" cols="80">
Appearance {
SFNode material NULL
SFNode texture NULL
}
</textarea>
<br/>
<script type="text/javascript">addTitle("Description", 1);</script>
<p>
The Appearance node is used in a <a href="development_node_Shape.html">Shape</a>
to handle the Shape's <b>appearance</b> field.
</p>
<p>
Some restrictions may apply depending of the geometry node associated to the
<a href="development_node_Shape.html">Shape</a> and or on the current 2D/3D
context.
</p>
<br/>
<script type="text/javascript">addTitle("Fields", 1);</script>
<p>
<b>SFNode material NULL</b> :<br/>
The field <b>material</b> can be set <!-- [TODO 3D part removed] to a <a href="development_node_Material.html">Material</a>
node in a 3D context and -->to a <a href="development_node_Material2D.html">Material2D</a> in a 2D context.
</p>
<p>
<b>SFNode texture NULL</b> :<br/>
The field texture can be set to an <a href="development_node_ImageTexture.html">ImageTexture</a>
or a <a href="development_node_MovieTexture.html">MovieTexture</a>.
</p>
<br/>
<script type="text/javascript">addTitle("Example", 1);</script>
<textarea wrap="off" readonly="readonly" rows="15" cols="80">
#VRML V2.0 utf8
# Shape with an Appearance using a Material2D
# to draw a simple red rectangle.
Shape {
appearance Appearance {
material Material2D { emissiveColor 1 0 0 filled TRUE }
}
geometry Rectangle { size 150 150 }
}
# Shape with an Appearance using a ImageTexture
# to render an image.
Shape {
appearance Appearance {
texture ImageTexture { url "icon.png" }
}
geometry Rectangle { size 50 50 }
}
</textarea>
<p>
Note for emissiveColor : values are between 0 and 1. so, if you have RGB triplets,
divide each value by 255 and you're done.
</p>
<br/>
<script type="text/javascript">
<!--
addBackPageNavigator('widgets_development_nodes_ref', '');
//-->
</script>
<script type="text/javascript">
<!--
endPage();
//-->
</script>
</body>
</html>