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development_node_Bitmap.html
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development_node_Bitmap.html
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<!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Mobile Widgets</title>
<link rel="stylesheet" href="style/style.css" />
<link rel="shortcut icon" href="images/favicon.ico" type="image/x-icon" />
<script type="text/javascript" src="js/StructureElts.js"></script>
<script type="text/javascript" src="js/Structure.js"></script>
<script type="text/javascript" src="js/DocElements.js"></script>
</head>
<body>
<script type="text/javascript">
<!--
idCurrentPage = "development_node_Bitmap";
beginPage();
//-->
</script>
<h1 class="title">Bitmap node</h1>
<script type="text/javascript">
<!--
addIndex();
//-->
</script>
<script type="text/javascript">addTitle("Interface", 1);</script>
<textarea wrap="off" readonly="readonly" rows="3" cols="80">
Bitmap {
SFVec2f scale 1 1
}
</textarea>
<br/>
<script type="text/javascript">addTitle("Description", 1);</script>
<p>
Similar to <a href="development_node_Rectangle.html">Rectangle</a> node but for
images only. It is preferable to use <a href="development_node_Rectangle.html">Rectangle</a>
when possible.
</p>
<br/>
<script type="text/javascript">addTitle("Fields", 1);</script>
<p>
<b>SFVec2f scale 1 1</b>:<br/>
Scale the texture to the given factor (from 0 to 1 for both width and height).
</p>
<br/>
<script type="text/javascript">addTitle("Example", 1);</script>
<textarea wrap="off" readonly="readonly" rows="10" cols="80">
#VRML V2.0 utf8
# Display the myImage.png at half its original size
Shape {
appearance Appearance {
texture ImageTexture {
url "myImage.png"
}
}
geometry Bitmap { scale 0.5 0.5 }
}
</textarea>
<br/>
<script type="text/javascript">
<!--
addBackPageNavigator('widgets_development_nodes_ref', '');
//-->
</script>
<script type="text/javascript">
<!--
endPage();
//-->
</script>
</body>
</html>