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development_node_MediaControl.html
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development_node_MediaControl.html
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<!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Mobile Widgets</title>
<link rel="stylesheet" href="style/style.css" />
<link rel="shortcut icon" href="images/favicon.ico" type="image/x-icon" />
<script type="text/javascript" src="js/StructureElts.js"></script>
<script type="text/javascript" src="js/Structure.js"></script>
<script type="text/javascript" src="js/DocElements.js"></script>
</head>
<body>
<script type="text/javascript">
<!--
idCurrentPage = "development_node_MediaControl";
beginPage();
//-->
</script>
<h1 class="title">MediaControl node</h1>
<script type="text/javascript">
<!--
addIndex();
//-->
</script>
<script type="text/javascript">addTitle("Interface", 1);</script>
<textarea wrap="off" readonly="readonly" rows="10" cols="80">
MediaControl {
MFString url ""
SFTime mediaStartTime 0
SFTime mediaStopTime 0
SFBool loop FALSE
SFBool preRoll TRUE
SFBool isPreRolled FALSE
SFInt32 volume 50
SFBool pause FALSE
}
</textarea>
<br/>
<script type="text/javascript">addTitle("Description", 1);</script>
<p>
Control the state of a media (audio or video) currently played.
It can also be used to:
</p>
<ul>
<li>configure sound volume (<b>volume</b> field),</li>
<li>start / stop media playing (<b>pause</b> and <b>mediaStartTime</b> fields),</li>
<li>navigate into media file (<b>mediaStartTime</b> field),</li>
<li>play media in loop (<b>loop</b> field).</li>
</ul>
<br/>
<script type="text/javascript">addTitle("Fields", 1);</script>
<p>
<b>MFString url ""</b>:<br/>
As for MediaSensor, the specified <b>url</b> must be also used in a MovieTexture or an AudioClip.
</p>
<p>
<b>SFTime mediaStartTime 0</b>:<br/>
The <b>mediaStartTime</b> field defines the start time into in media currently played.
</p>
<p>
<b>SFTime mediaStopTime 0</b>:<br/>
The <b>mediaStopTime</b> field define the stop time into in media currently played.
</p>
<p class="note warning"><b>Note:</b><br/>currently, field is not implemented.</p>
<p>
<b>SFBool loop FALSE</b>:<br/>
The <b>loop</b> field defines if the media is played in loop.
</p>
<p class="note warning"><b>Note:</b><br/>currently, field is not implemented.</p>
<p>
<b>SFBool preRoll TRUE</b>:<br/>
</p>
<p class="note warning"><b>Note:</b><br/>currently, field is not implemented.</p>
<p>
<b>SFBool isPreRolled FALSE</b>:<br/>
</p>
<p class="note warning"><b>Note:</b><br/>currently, field is not implemented.</p>
<p>
<b>SFInt32 volume 50</b>:<br/>
The <b>volume</b> field defines the sound volume in percent.
</p>
<p>
<b>SFBool pause FALSE</b>:<br/>
The <b>pause</b> field (de)activates pause.
</p>
<br/>
<script type="text/javascript">addTitle("Example", 1);</script>
<textarea wrap="off" readonly="readonly" rows="15" cols="80">
Group {
children [
# Background
Shape {
appearance Appearance {
material Material2D {
emissiveColor 1.0 1.0 1.0
}
}
geometry Rectangle { size 300 300}
}
# Video shape
Shape {
appearance Appearance {
texture MovieTexture {
url "http://localhost/arte.mpg"
}
}
geometry Rectangle { size 160 120}
}
# Video sensor
DEF MY_MEDIA_SENSOR MediaSensor {
url "http://localhost/arte.mpg"
}
# Video control
DEF MY_MEDIA_CONTROL MediaControl {
url "http://localhost/arte.mpg"
loop TRUE
volume 75
}
# Playing status
Transform2D {
translation 0 -70
children [
Shape {
appearance Appearance {
material Material2D {
emissiveColor 0.0 0.0 0.0
}
}
geometry DEF PROGRESS_TXT Text {
string [ "progression" ]
fontStyle FontStyle {
size size 16
style "italic"
justify ["MIDDLE" "MIDDLE"]
}
}
}
]
}
DEF MY_SCRIPT Script {
eventIn SFTime updateMediaProgression
eventIn MFString updateMediaStatus
field SFNode mediaSensor USE MY_MEDIA_SENSOR
field SFNode progressText USE PROGRESS_TXT
url "
function updateMediaProgression () {
if (mediaSensor.mediaCurrentTime <= 0) {
progressText.string [0] = ' - ';
} else {
var percent = mediaSensor.mediaCurrentTime / mediaSensor.mediaDuration;
if (percent < 1.0) {
var roundPrecent = Math.ceil(percent * 100);
progressText.string [0] = roundPrecent + '%';
}
}
}
function updateMediaStatus () {
progressText.string [0] = updateMediaStatus [0];
}
"
}
ROUTE MY_MEDIA_SENSOR.mediaCurrentTime TO MY_SCRIPT.updateMediaProgression
ROUTE MY_MEDIA_SENSOR.status TO MY_SCRIPT.updateMediaStatus
]
}
</textarea>
<br/>
<script type="text/javascript">
<!--
addBackPageNavigator('widgets_development_nodes_ref', '');
//-->
</script>
<script type="text/javascript">
<!--
endPage();
//-->
</script>
</body>
</html>