You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the repository description you specify that GOAL can run on arbitrary objects provided by users (incl. computing on the fly the BPS representation for them). How this could be done? Namely, is it possible to provide arbitrary 3D object mesh to generate the grasps?
Thanks,
Bartek
The text was updated successfully, but these errors were encountered:
We had a plan to release a code for this, however due to some licensing issues with our trained models and smplx models, we postponed it for now. I am still working on it and will most probably release a script for this later.
Could I ask if this problem has been solved yet? Or is there any hint to implement it. This is a really fantastic work and hope to try on other unseen objects. Thanks!
Hello!
In the repository description you specify that GOAL can run on arbitrary objects provided by users (incl. computing on the fly the BPS representation for them). How this could be done? Namely, is it possible to provide arbitrary 3D object mesh to generate the grasps?
Thanks,
Bartek
The text was updated successfully, but these errors were encountered: