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I can salvage the info required for exhaustive TES3 support, but would there be any merit in that?
Additionally, while FO3/NV format isn't covered here, something I noticed is that BSShaderNoLightingProperty doesn't have a factory registered despite existing as a definition, which should impact the coverage for these games considerably. There might be more classes like that.
@Capostrophic I scanned all FO3 and FONV meshes (no issues it seems) and added the BSShaderNoLightingProperty factory. There were no other missing blocks.
As for MW support, there's quite a lot of changes/blocks/version conditions that need to be added there. Maybe in the future or in NiflySharp. The info isn't the issue, most of it is documented in existing tools or the nif.xml.
List of NIF block types from Bethesda games that are currently still "unknown" to nifly with one or more example files that contain them.
Files that contain such blocks will load, but the unknown blocks will be data blobs.
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