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My code in #getSaveData() function
I have added toFixed to avoid having this problems but this continue to happen so it's coming from the GetEntityCoords
letcoords=GetEntityCoords(this.ped);letheading=GetEntityHeading(this.ped);// Let's make max 3 decimals for coords and 2 for headingcoords=coords.map((v)=>parseFloat(v.toFixed(3)));heading=parseFloat(heading.toFixed(3));return[
...coords,heading,
I dont have a repro, but sometimes x, y maybe z ? Can miss the point in database
So a coord like x = 355.4234 y = 2344.3553 z = 34.42
can be x = 355.4234 y = 23443553 z = 34.42 in database
So this lead to crash on the switch when player try to select char
I didn't have checked the code behind yet but i will state this here
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