From 48c18f519495c267c2aacccbbbf79877370ba4af Mon Sep 17 00:00:00 2001 From: CCraigen Date: Mon, 18 Mar 2024 01:00:55 -0500 Subject: [PATCH] Version 0.5.12. --- GameMod/Properties/AssemblyInfo.cs | 4 ++-- README.md | 6 +++++- README.txt | 4 ++++ olmod/olmod.rc | Bin 5090 -> 5090 bytes olmodchanges.txt | 10 ++++++++++ 5 files changed, 21 insertions(+), 3 deletions(-) diff --git a/GameMod/Properties/AssemblyInfo.cs b/GameMod/Properties/AssemblyInfo.cs index d90797ba..27142ad8 100644 --- a/GameMod/Properties/AssemblyInfo.cs +++ b/GameMod/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.5.11.0")] -[assembly: AssemblyFileVersion("0.5.11.0")] +[assembly: AssemblyVersion("0.5.12.0")] +[assembly: AssemblyFileVersion("0.5.12.0")] diff --git a/README.md b/README.md index 8b4983f9..afeef498 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -## olmod 0.5.11 - Overload mod +## olmod 0.5.12 - Overload mod **Community mods for Overload** @@ -207,6 +207,10 @@ This is an unaffiliated, unsupported tool. Use at your own risk. - Multiplayer options shown in the lobby, by Fireball. +- Configurable cyclone spinup time, by roncli. + +- Spawnpoint injection, by Fireball. See https://github.com/overload-development-community/olmod/wiki/Spawnpoint-Injection for details. + ##### Linux Build the shared object library: diff --git a/README.txt b/README.txt index e13d05a1..f6f1e6c8 100644 --- a/README.txt +++ b/README.txt @@ -207,6 +207,10 @@ What does it do - Multiplayer options shown in the lobby, by Fireball. +- Configurable cyclone spinup time, by roncli. + +- Spawnpoint injection, by Fireball. See https://github.com/overload-development-community/olmod/wiki/Spawnpoint-Injection for details. + How does it work ---------------- diff --git a/olmod/olmod.rc b/olmod/olmod.rc index 548f19740ac9916907df6a594613897e9e8bdb43..95f97146d57349d09bdb5d658de5ede31af5c509 100644 GIT binary patch delta 45 vcmaE){z!cT4=@AFAcF5q{8u{U4f7h(Yb9s3L_ diff --git a/olmodchanges.txt b/olmodchanges.txt index 89613897..c6825b8a 100644 --- a/olmodchanges.txt +++ b/olmodchanges.txt @@ -1,3 +1,13 @@ +v0.5.12 - 2024-03-17 + +- Fixed a bug with Cylone spinup on Linux servers. The config file changes were causing exceptions at round start due to the the way line endings were being interpreted. (roncli) +- Reduce error logging when failing to save pilot files due to missing write permissions. (luponix) +- Fixed an audio taunt menu exception when no controllers had been registered with Overload. (luponix) +- Projectiles use a new server->client fire packet which now includes the weapon charge level (which affects both size and speed, previously omitted) and more accurate position information. (Fireball) +- Fixed a bug with mouse sliding which allowed players to completely ignore movement speed and acceleration limits. (Fireball) +- Charging a Thunderbolt will now cancel spawn invulnerability in the same way firing other weapons will. (Fireball) +- Spawnpoints can now be injected into existing levels without rebuilding them. See https://github.com/overload-development-community/olmod/wiki/Spawnpoint-Injection for details. (Fireball) + v0.5.11 - 2023-09-27 - Cyclone spin up now starts at step 4 out of 8 by default, getting to full speed faster. This is modifyable using the m_spinup_starting_time variable in projdata under the proj_vortex section, acceptable values are integers between 0 and 8. (Thanks, Tobias!)