diff --git a/scripts/scenario_01_quick_basic.lua b/scripts/scenario_01_quick_basic.lua index 4337ac7c47..158dc1802a 100644 --- a/scripts/scenario_01_quick_basic.lua +++ b/scripts/scenario_01_quick_basic.lua @@ -8,7 +8,7 @@ -- Variation[GM Start]: The scenario is not started until the GM gives the start sign. This gives some time for a new crew to get a feeling for the controls before the actual scenario starts. --- Scenario --- @script scenario_07_quick_basic +-- @script scenario_01_quick_basic -- Import: -- vectorFromAngle(angle, length) diff --git a/scripts/scenario_02_surrounded.lua b/scripts/scenario_02_surrounded.lua index 3fb93502f9..35d22d8b2e 100644 --- a/scripts/scenario_02_surrounded.lua +++ b/scripts/scenario_02_surrounded.lua @@ -6,7 +6,7 @@ -- Type: Basic --- Scenario --- @script scenario_05_surrounded +-- @script scenario_02_surrounded function setCirclePos(obj, angle, distance) obj:setPosition(math.sin(angle / 180 * math.pi) * distance, -math.cos(angle / 180 * math.pi) * distance) diff --git a/scripts/scenario_03_waves.lua b/scripts/scenario_03_waves.lua index 29622a6f03..037ce9f5e1 100644 --- a/scripts/scenario_03_waves.lua +++ b/scripts/scenario_03_waves.lua @@ -8,7 +8,7 @@ -- Variation[Easy]: Makes each wave easier by decreasing the number of ships in each wave. (Takes longer for the players to be overwhelmed; good for new players.) --- Scenario --- @script scenario_01_waves +-- @script scenario_03_waves require("utils.lua") -- For this scenario, utils.lua provides: diff --git a/scripts/scenario_05_beacon.lua b/scripts/scenario_05_beacon.lua index 16e0cb9210..5dc28d7fe7 100644 --- a/scripts/scenario_05_beacon.lua +++ b/scripts/scenario_05_beacon.lua @@ -6,7 +6,7 @@ -- Type: Mission --- Scenario --- @script scenario_02_beacon +-- @script scenario_05_beacon --- Init is run when the scenario is started. Create your initial world. function init() diff --git a/scripts/scenario_06_edgeofspace.lua b/scripts/scenario_06_edgeofspace.lua index 66be7d7ae8..e963e62dd7 100644 --- a/scripts/scenario_06_edgeofspace.lua +++ b/scripts/scenario_06_edgeofspace.lua @@ -8,7 +8,7 @@ -- Author: Visjammer --- Scenario --- @script scenario_03_edgeofspace +-- @script scenario_06_edgeofspace --- Init is run when the scenario is started. Create your initial world. function init() diff --git a/scripts/scenario_07_gftp.lua b/scripts/scenario_07_gftp.lua index 73a054dc43..bc2036ff73 100644 --- a/scripts/scenario_07_gftp.lua +++ b/scripts/scenario_07_gftp.lua @@ -8,7 +8,7 @@ -- Author: Fouindor --- Scenario --- @script scenario_04_gftp +-- @script scenario_07_gftp function init() -- Spawn Marco Polo, its defenders and a Ktilitian strike team diff --git a/scripts/scenario_99_battlefield.lua b/scripts/scenario_99_battlefield.lua index 5f2298113d..b4c22a3673 100644 --- a/scripts/scenario_99_battlefield.lua +++ b/scripts/scenario_99_battlefield.lua @@ -5,7 +5,7 @@ -- Variation[Huge]: Huge battle, normally it's about 30 vs 30 ships. This increases this to 500 vs 500 ships. --- Scenario --- @script scenario_06_battlefield +-- @script scenario_99_battlefield function setCirclePos(obj, x, y, angle, distance) obj:setPosition(x + math.sin(angle / 180 * math.pi) * distance, y + -math.cos(angle / 180 * math.pi) * distance)