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Describe the bug
Both of the experimental settings for opening doors without clicking them, double tap and press e, do not work.
To Reproduce
Steps to reproduce the behavior:
open arms reach settings and enable "press e to open door" setting.
for displaying purposes, enable "enable the check distance on doors even for GM" and "enable debugging".
when out of reach of a door, pressing e on the door will give the notice that the door is out of reach (works as intended)
when in reach of a door, pressing e on the door does nothing and gives no console prompt.
EXPECTED BEHAVIOR: pressing e on the door opens the door.
'enable' the "double tap to interact" setting, but increasing the slider for delay.
for displaying purposes, enable "enable the check distance on doors even for GM" and "enable debugging".
when next to a door, double tap to open it. nothing happens and gives no console prompt.
EXPECTED BEHABIOR: double tapping a door opens the door.
Pressing E to interact
Foundry Version: v 11.300
Game System: Any System. For this, it was DnD5e, but I mainly use Simple Worldbuilding
Additional context
Although experimental and not recommended, I find the ability to open doors without using the mouse to be very nice, and "immersive". If you're unable to rectify this change I would love to be pointed towards an alternate module. Thank you!
The text was updated successfully, but these errors were encountered:
Module Version: v2.2.14
no console log of note occurs.
Describe the bug
Both of the experimental settings for opening doors without clicking them, double tap and press e, do not work.
To Reproduce
Steps to reproduce the behavior:
open arms reach settings and enable "press e to open door" setting.
for displaying purposes, enable "enable the check distance on doors even for GM" and "enable debugging".
when out of reach of a door, pressing e on the door will give the notice that the door is out of reach (works as intended)
when in reach of a door, pressing e on the door does nothing and gives no console prompt.
EXPECTED BEHAVIOR: pressing e on the door opens the door.
'enable' the "double tap to interact" setting, but increasing the slider for delay.
for displaying purposes, enable "enable the check distance on doors even for GM" and "enable debugging".
when next to a door, double tap to open it. nothing happens and gives no console prompt.
EXPECTED BEHABIOR: double tapping a door opens the door.
Pressing E to interact
Foundry Version: v 11.300
Game System: Any System. For this, it was DnD5e, but I mainly use Simple Worldbuilding
Additional context
Although experimental and not recommended, I find the ability to open doors without using the mouse to be very nice, and "immersive". If you're unable to rectify this change I would love to be pointed towards an alternate module. Thank you!
The text was updated successfully, but these errors were encountered: