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Core.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace kOS
{
public class Core : MonoBehaviour
{
public static VersionInfo VersionInfo = new VersionInfo(0, 9.3);
public static Core Fetch;
public TermWindow Window;
private int CPUIdAccumulator;
public void Awake()
{
if (Fetch == null) // This thing gets instantiated 4 times by KSP for some reason
{
Fetch = this;
var gObj = new GameObject("kOSTermWindow", typeof(TermWindow));
UnityEngine.Object.DontDestroyOnLoad(gObj);
Window = (TermWindow)gObj.GetComponent(typeof(TermWindow));
Window.Core = this;
}
}
public void SaveSettings()
{
var writer = KSP.IO.BinaryReader.CreateForType<File>(HighLogic.fetch.GameSaveFolder + "/");
}
public static void Debug(String line)
{
}
public static void OpenWindow(CPU cpu)
{
Fetch.Window.AttachTo(cpu);
Fetch.Window.Open();
}
internal static void ToggleWindow(CPU cpu)
{
Fetch.Window.AttachTo(cpu);
Fetch.Window.Toggle();
}
void OnGUI()
{
}
}
public class CoreInitializer : KSP.Testing.UnitTest
{
public CoreInitializer()
{
var gameobject = new GameObject("kOSCore", typeof(Core));
UnityEngine.Object.DontDestroyOnLoad(gameobject);
}
}
}