-
Notifications
You must be signed in to change notification settings - Fork 0
/
filament.go
282 lines (222 loc) · 7.75 KB
/
filament.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
package filament
import (
"encoding/json"
"fmt"
"github.com/panicpanicpanic/filament/device"
"github.com/panicpanicpanic/filament/lifx"
"github.com/panicpanicpanic/filament/service"
)
// GetLights returns []device.Device that belong to your LIFX account
func GetLights(client *lifx.Client, selector string) ([]device.Device, error) {
var body []byte
var devices []device.Device
var err error
// If no selector is passed, default to retrieving all lights for your LIFX account
if selector == "" {
selector = "all"
}
// In order to access LIFX HTTP API, you must pass a valid AccessToken and URL path
client.Endpoint = lifx.LIFXAPIURL + "/lights/" + selector
body, err = service.Get(client)
if err != nil {
return devices, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &devices)
if err != nil {
return devices, fmt.Errorf(err.Error())
}
// Return []device.Device or return an error
return devices, nil
}
// GetScenes returns []device.Scene that belong to your LIFX account
func GetScenes(client *lifx.Client) ([]device.Scene, error) {
var body []byte
var scenes []device.Scene
var err error
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/scenes"
body, err = service.Get(client)
if err != nil {
return scenes, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &scenes)
if err != nil {
return scenes, fmt.Errorf(err.Error())
}
// Return []device.Scene or return an error
return scenes, nil
}
// ValidateColor returns a device.Color if a valid color string is passed
func ValidateColor(client *lifx.Client, color string) (device.Color, error) {
var body []byte
var deviceColor device.Color
var err error
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/color?string=" + color
body, err = service.Get(client)
if err != nil {
return deviceColor, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &deviceColor)
if err != nil {
return deviceColor, fmt.Errorf(err.Error())
}
// Return device.Color or return error
return deviceColor, nil
}
// SetState sets the state of the lights within the given selector, and returns a LIFX Response
func SetState(client *lifx.Client, selector string, payload interface{}) (lifx.Response, error) {
var body []byte
var err error
var response lifx.Response
// If no selector is passed, default to setting state for all lights
if selector == "" {
selector = "all"
}
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/lights/" + selector + "/state"
body, err = service.Put(client, payload)
if err != nil {
return response, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &response)
if err != nil {
return response, fmt.Errorf(err.Error())
}
// Return lifx.Response or return error
return response, nil
}
// SetStates sets multiple states across multiple selectors, and returns a LIFX Response
func SetStates(client *lifx.Client, payload interface{}) (lifx.Response, error) {
var body []byte
var err error
var response lifx.Response
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/lights/states"
body, err = service.Put(client, payload)
if err != nil {
return response, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &response)
if err != nil {
return response, fmt.Errorf(err.Error())
}
// Return lifx.Response or return error
return response, nil
}
// ActivateScene activates a scene from your LIFX account
func ActivateScene(client *lifx.Client, sceneUUID string, payload interface{}) (lifx.Response, error) {
var body []byte
var err error
var response lifx.Response
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/scenes/scene_id:" + sceneUUID + "/activate"
body, err = service.Put(client, payload)
if err != nil {
return response, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &response)
if err != nil {
return response, fmt.Errorf(err.Error())
}
// Return lifx.Response or return error
return response, nil
}
// Cycle makes the light(s) cycle to the next or previous state in a list of states
func Cycle(client *lifx.Client, selector string, payload interface{}) (lifx.Response, error) {
var body []byte
var err error
var response lifx.Response
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/lights/" + selector + "/cycle"
body, err = service.Post(client, payload)
if err != nil {
return response, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &response)
if err != nil {
return response, fmt.Errorf(err.Error())
}
// Return lifx.Response or return error
return response, nil
}
// PulseEffect performs a pulse effect by quickly flashing between the given colors
func PulseEffect(client *lifx.Client, selector string, payload interface{}) (lifx.Response, error) {
var body []byte
var err error
var response lifx.Response
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/lights/" + selector + "/effects/pulse"
body, err = service.Post(client, payload)
if err != nil {
return response, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &response)
if err != nil {
return response, fmt.Errorf(err.Error())
}
// Return lifx.Response or return error
return response, nil
}
// BreatheEffect performs a breathe effect by slowly fading between the given colors.
func BreatheEffect(client *lifx.Client, selector string, payload interface{}) (lifx.Response, error) {
var body []byte
var err error
var response lifx.Response
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/lights/" + selector + "/effects/pulse"
body, err = service.Post(client, payload)
if err != nil {
return response, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &response)
if err != nil {
return response, fmt.Errorf(err.Error())
}
// Return lifx.Response or return error
return response, nil
}
// TogglePower turns off lights if any of them are on, or turns them on if they are all off.
func TogglePower(client *lifx.Client, selector string) (lifx.Response, error) {
var body []byte
var err error
var response lifx.Response
// If no selector is passed, default to toggle all lights on/off for your LIFX account
if selector == "" {
selector = "all"
}
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/lights/" + selector + "/toggle"
body, err = service.Post(client, nil)
if err != nil {
return response, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &response)
if err != nil {
return response, fmt.Errorf(err.Error())
}
// Return lifx.Response or return error
return response, nil
}
// StateDelta changes the state of the lights by the amount specified
func StateDelta(client *lifx.Client, selector string, payload interface{}) (lifx.Response, error) {
var body []byte
var err error
var response lifx.Response
// If no selector is passed, default to changing the states on all lights for your LIFX account
if selector == "" {
selector = "all"
}
// In order to access LIFX HTTP API, you must pass a valid AccessToken and Endpoint
client.Endpoint = lifx.LIFXAPIURL + "/lights/" + selector + "/state/delta"
body, err = service.Post(client, payload)
if err != nil {
return response, fmt.Errorf(err.Error())
}
err = json.Unmarshal(body, &response)
if err != nil {
return response, fmt.Errorf(err.Error())
}
// Return lifx.Response or return error
return response, nil
}