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Form1.Designer.cs
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Form1.Designer.cs
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/**
* Copyright (C) 2021 okaygo
*
* https://github.com/misterokaygo/D2RAssist/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
namespace D2RAssist
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.radioButton1 = new System.Windows.Forms.RadioButton();
this.radioButton2 = new System.Windows.Forms.RadioButton();
this.radioButton3 = new System.Windows.Forms.RadioButton();
this.listBox1 = new System.Windows.Forms.ListBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.BackColor = System.Drawing.Color.Transparent;
this.pictureBox1.Location = new System.Drawing.Point(12, 3);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(1251, 921);
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
this.pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint);
//
// radioButton1
//
this.radioButton1.AutoSize = true;
this.radioButton1.Location = new System.Drawing.Point(669, 598);
this.radioButton1.Name = "radioButton1";
this.radioButton1.Size = new System.Drawing.Size(58, 17);
this.radioButton1.TabIndex = 1;
this.radioButton1.TabStop = true;
this.radioButton1.Text = "Normal";
this.radioButton1.UseVisualStyleBackColor = true;
//
// radioButton2
//
this.radioButton2.AutoSize = true;
this.radioButton2.Location = new System.Drawing.Point(733, 598);
this.radioButton2.Name = "radioButton2";
this.radioButton2.Size = new System.Drawing.Size(73, 17);
this.radioButton2.TabIndex = 2;
this.radioButton2.TabStop = true;
this.radioButton2.Text = "Nightmare";
this.radioButton2.UseVisualStyleBackColor = true;
//
// radioButton3
//
this.radioButton3.AutoSize = true;
this.radioButton3.CheckAlign = System.Drawing.ContentAlignment.TopLeft;
this.radioButton3.Location = new System.Drawing.Point(812, 598);
this.radioButton3.Name = "radioButton3";
this.radioButton3.Size = new System.Drawing.Size(43, 17);
this.radioButton3.TabIndex = 3;
this.radioButton3.TabStop = true;
this.radioButton3.Text = "Hell";
this.radioButton3.UseVisualStyleBackColor = true;
//
// listBox1
//
this.listBox1.FormattingEnabled = true;
this.listBox1.Items.AddRange(new object[] {
"0 = None",
"1 = Rogue Encampment",
"2 = Blood Moor",
"3 = Cold Plains",
"4 = Stony Field",
"5 = Dark Wood",
"6 = Black Marsh",
"7 = Tamoe Highland",
"8 = Den Of Evil",
"9 = Cave Level 1",
"10 = Underground Passage Level 1",
"11 = Hole Level 1",
"12 = Pit Level 1",
"13 = Cave Level 2",
"14 = Underground Passage Level 2",
"15 = Hole Level 2",
"16 = Pit Level 2",
"17 = Burial Grounds",
"18 = Crypt",
"19 = Mausoleum",
"20 = Forgotten Tower",
"21 = Tower Cellar Level 1",
"22 = Tower Cellar Level 2",
"23 = Tower Cellar Level 3",
"24 = Tower Cellar Level 4",
"25 = Tower Cellar Level 5",
"26 = Monastery Gate",
"27 = Outer Cloister",
"28 = Barracks",
"29 = Jail Level 1",
"30 = Jail Level 2",
"31 = Jail Level 3",
"32 = Inner Cloister",
"33 = Cathedral",
"34 = Catacombs Level 1",
"35 = Catacombs Level 2",
"36 = Catacombs Level 3",
"37 = Catacombs Level 4",
"38 = Tristram",
"39 = Moo Moo Farm",
"40 = Lut Gholein",
"41 = Rocky Waste",
"42 = Dry Hills",
"43 = Far Oasis",
"44 = Lost City",
"45 = Valley Of Snakes",
"46 = Canyon Of The Magi",
"47 = A2 Sewers Level 1",
"48 = A2 Sewers Level 2",
"49 = A2 Sewers Level 3",
"50 = Harem Level 1",
"51 = Harem Level 2",
"52 = Palace Cellar Level 1",
"53 = Palace Cellar Level 2",
"54 = Palace Cellar Level 3",
"55 = Stony Tomb Level 1",
"56 = Halls Of The Dead Level 1",
"57 = Halls Of The Dead Level 2",
"58 = Claw Viper Temple Level 1",
"59 = Stony Tomb Level 2",
"60 = Halls Of The Dead Level 3",
"61 = Claw Viper Temple Level 2",
"62 = Maggot Lair Level 1",
"63 = Maggot Lair Level 2",
"64 = Maggot Lair Level 3",
"65 = Ancient Tunnels",
"66 = Tal Rashas Tomb #1",
"67 = Tal Rashas Tomb #2",
"68 = Tal Rashas Tomb #3",
"69 = Tal Rashas Tomb #4",
"70 = Tal Rashas Tomb #5",
"71 = Tal Rashas Tomb #6",
"72 = Tal Rashas Tomb #7",
"73 = Duriels Lair",
"74 = Arcane Sanctuary",
"75 = Kurast Docktown",
"76 = Spider Forest",
"77 = Great Marsh",
"78 = Flayer Jungle",
"79 = Lower Kurast",
"80 = Kurast Bazaar",
"81 = Upper Kurast",
"82 = Kurast Causeway",
"83 = Travincal",
"84 = Spider Cave",
"85 = Spider Cavern",
"86 = Swampy Pit Level 1",
"87 = Swampy Pit Level 2",
"88 = Flayer Dungeon Level 1",
"89 = Flayer Dungeon Level 2",
"90 = Swampy Pit Level 3",
"91 = Flayer Dungeon Level 3",
"92 = A3 Sewers Level 1",
"93 = A3 Sewers Level 2",
"94 = Ruined Temple",
"95 = Disused Fane",
"96 = Forgotten Reliquary",
"97 = Forgotten Temple",
"98 = Ruined Fane",
"99 = Disused Reliquary",
"100 = Durance Of Hate Level 1",
"101 = Durance Of Hate Level 2",
"102 = Durance Of Hate Level 3",
"103 = The Pandemonium Fortress",
"104 = Outer Steppes",
"105 = Plains Of Despair",
"106 = City Of The Damned",
"107 = River Of Flame",
"108 = Chaos Sanctuary",
"109 = Harrogath",
"110 = Bloody Foothills",
"111 = Frigid Highlands",
"112 = Arreat Plateau",
"113 = Crystalized Passage",
"114 = Frozen River",
"115 = Glacial Trail",
"116 = Drifter Cavern",
"117 = Frozen Tundra",
"118 = Ancient\'s Way",
"119 = Icy Cellar",
"120 = Arreat Summit",
"121 = Nihlathaks Temple",
"122 = Halls Of Anguish",
"123 = Halls Of Pain",
"124 = Halls Of Vaught",
"125 = Abaddon",
"126 = Pit Of Acheron",
"127 = Infernal Pit",
"128 = The Worldstone Keep Level 1",
"129 = The Worldstone Keep Level 2",
"130 = The Worldstone Keep Level 3",
"131 = Throne Of Destruction",
"132 = The Worldstone Chamber",
"133 = Matron\'s Den",
"134 = Fogotten Sands",
"135 = Furnace of Pain",
"136 = Tristram"});
this.listBox1.Location = new System.Drawing.Point(669, 28);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(230, 550);
this.listBox1.TabIndex = 4;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1767, 996);
this.Controls.Add(this.pictureBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "Form1";
this.Text = "Form1";
this.TransparencyKey = System.Drawing.SystemColors.Control;
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
this.Load += new System.EventHandler(this.Form1_Load);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.RadioButton radioButton1;
private System.Windows.Forms.RadioButton radioButton2;
private System.Windows.Forms.RadioButton radioButton3;
private System.Windows.Forms.ListBox listBox1;
}
}