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Everything works fine in the editor but in a build all textures are pink. I have this problem in both main project and completely new project. Followed install guide in a wiki.
Tried to add shader to Project Settings > Graphics > Always Include Shader but now I'm getting this error: PSX/PSXLit has too many Shader variants (4423644). To resolve this, go to Project Settings > Graphics and remove this Shader from the Always Included Shaders list. For more explicit control over how Unity includes specific Shader variants in a build, use a ShaderVariantCollection.
Problem persists with Volume and without it.
Unity version: 2023.1.10f1
Package version: 1.7.0
upd: Just saw that my unity version isn't supported. Is there a way to add support for newer versions of unity?
The text was updated successfully, but these errors were encountered:
Everything works fine in the editor but in a build all textures are pink. I have this problem in both main project and completely new project. Followed install guide in a wiki.
Also found this post on the reddit with same problem: https://www.reddit.com/r/Unity3D/comments/1aofy9p/textures_not_showing_when_building_hpsxrp_but/
Editor
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Build
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Tried to add shader to Project Settings > Graphics > Always Include Shader but now I'm getting this error: PSX/PSXLit has too many Shader variants (4423644). To resolve this, go to Project Settings > Graphics and remove this Shader from the Always Included Shaders list. For more explicit control over how Unity includes specific Shader variants in a build, use a ShaderVariantCollection.
Problem persists with Volume and without it.
Unity version: 2023.1.10f1
Package version: 1.7.0
upd: Just saw that my unity version isn't supported. Is there a way to add support for newer versions of unity?
The text was updated successfully, but these errors were encountered: