Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Please convert shaders to Deferred in order to fix Light issues #45

Open
Zombie2358-2 opened this issue Jul 30, 2024 · 1 comment
Open

Comments

@Zombie2358-2
Copy link

I had some trouble with the lights in the game turning off when looked from certain angles and I tried everything I could find online in order to fix it. I even tried increasing the DynamicLightsMax in the script in the Lighting part of this Shader, however, that didn't help either. After some further looking around I figured out that it's due to a bug with the Forward renderer and since this shader uses Forward, I can't change it to Deferred to fix the issue. I don't know if it is hard converting it to Deferred but if not, could you please do it in the next update?
Obligation - Game - Windows, Mac, Linux - Unity 2022 3 1f1 DX11 30_07_2024 11_13_01 AM
Obligation - Game - Windows, Mac, Linux - Unity 2022 3 1f1 DX11 30_07_2024 11_13_14 AM

@PixelDough
Copy link
Collaborator

If you chop up your large mesh into smaller ones, that should help. The light limit is per-mesh

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants