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the crt volume is dependent on the native resolution even if the rasterization resolution is set in the camera volume
I tried to set it manually in the CRT.shader by setting a target resolution (_TargetRes) based on the rasterization resolution from the camera volume and replacing:
#define res (_ScreenSizeRasterizationRTScaled.xy) with #define res (_TargetRes.xy)
every occurrence of _ScreenSize with _TargetRes
but still, it was dependent on the native resolution as performance was dipping upon increasing the native resolution; what might be causing this?
The text was updated successfully, but these errors were encountered:
the crt volume is dependent on the native resolution even if the rasterization resolution is set in the camera volume
I tried to set it manually in the
CRT.shader
by setting a target resolution (_TargetRes
) based on the rasterization resolution from the camera volume and replacing:#define res (_ScreenSizeRasterizationRTScaled.xy)
with#define res (_TargetRes.xy)
_ScreenSize
with_TargetRes
but still, it was dependent on the native resolution as performance was dipping upon increasing the native resolution; what might be causing this?
The text was updated successfully, but these errors were encountered: