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I have simply hardcoded:
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
As this is the behaviour in glslViewer.
I wanted to port a sketch done in glslViewer on glslCanvas.Last time that I did it it went smoothly, this time I have some issues, but I am figuring them out.
Many thanks for your tools ;)
I have the same exact code that gives me two different results on glslCanvas and glslViewer.
This is the result using glslViewer:
And this is the result on glslCanvas:
Can it be that gl.REPEAT is different between the two?
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