Smooth VR preview for recording in native monitor resolution.
Raw preview (left) vs Cinematic View
- Full screen VR preview in monitor native resolution
- Smooth preview can be rendered to another screen
- Smoothing parameters can be tuned
- Full range of Godot's camera settings is available
Cinematic View creates new separate window with player camera view smoothed out. Camera translation is smoothed using 1€ filter, while rotation is slerped Basis.
- Go to Project Settings, toggle Advanced settings and disable Embed Subwindows option in Display -> Window tab
- Add
cinematic_view.tscn
anywhere to your scene. - Assign your
XRCamera3D
node toCinematicView
node in property editor. - Start a project. Cinematic View will appear as full screen window on your main screen.
- Record videos using capture software such as OBS Studio or Nvidia Shadowplay.
Cinematic View is implemented in /addons/xr-kit/examples/playground.tscn
.