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Godot XR Kit - Cinematic View

Smooth VR preview for recording in native monitor resolution.

Godot XR Kit - Cinematic View

Raw preview (left) vs Cinematic View

Features:

  • Full screen VR preview in monitor native resolution
  • Smooth preview can be rendered to another screen
  • Smoothing parameters can be tuned
  • Full range of Godot's camera settings is available

How does it work

Cinematic View creates new separate window with player camera view smoothed out. Camera translation is smoothed using 1€ filter, while rotation is slerped Basis.

Getting started

  1. Go to Project Settings, toggle Advanced settings and disable Embed Subwindows option in Display -> Window tab
  2. Add cinematic_view.tscn anywhere to your scene.
  3. Assign your XRCamera3D node to CinematicView node in property editor.
  4. Start a project. Cinematic View will appear as full screen window on your main screen.
  5. Record videos using capture software such as OBS Studio or Nvidia Shadowplay.

Cinematic View is implemented in /addons/xr-kit/examples/playground.tscn.