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Flocos Engine

Paulo Roberto Albuquerque


About

Flocos Engine is a simple OpenGL abstraction library, not exactly fully fledged a Renderer or Graphics Engine, but a work in progress. There is no final objective and no strict goals, it simply exists for learning and entertainment purposes.

Building and Compiling

To build the project, do:

  1. $ mkdir build && cd build
  2. $ cmake ..
  3. $ make

Executing

The library is a shared library, meaning it can be attached to other existing project, not necessarily the existing entry point. To execute the included SandBox app, do: $ ./build/Sandbox/src/FlocosSandbox.out

Dependencies

In order to build, compile and execute the project you need:

  • CMake >= 3.3
  • C++17 compiler
  • GLEW
  • glfw