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Releases: paulscottrobson/neo6502-firmware

0.9.0

08 Feb 10:22
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What's Changed

New Contributors

Full Changelog: 16...v0.9.0

Release 16

08 Feb 09:40
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This is version 16. It should be the last before switching to a PR based system and Semantic Versioning.

  • IMP: Vastly improved building system (Sascha Schneider)
  • IMP: Added ability to arbitrarily execute code in emulator.
  • BUG: No DIM check for arrays.
  • IMP: FKEY on its own lists function keys
  • IMP: Insert and Delete work, Backspace works properly.
  • IMP: Added DELETE command
  • IMP: Added RENUMBER command
  • BRK: The size is now passed via DIM in the TILEDRAW not TILEMAP.
  • IMP: Support for 32x32 tiles (16x16 tiles scaled)
  • IMP: Jobond's fixes for CC65
  • IMP: Locales for Italy (Giovanni Pozzobon) Finaland (Joonas Viskari)

15b : IMAGE fix

31 Jan 09:29
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This contains the IMAGE fix reported by Paul Gregory.

15 : Build 2565

30 Jan 09:50
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IMP: Added ESC option to serial link to break out.
IMP: Completed turtle graphics
IMP: Tilemap Graphics can overlap the screen edges
IMP: Added keyboard support for ALT + ALTGR to emulator (framework/gfx)
IMP: Extracted locale code to a new file.
IMP: Added new Locale code
IMP: Added German keyboard file
BUG: CLS now clears the graphics screen but not the sprites if present
BUG: SPRITE CLEAR clears the sprites only
BUG: CLEAR now resets the sprites and clears the sprite layer, which makes them consistent.
IMP: TURTLE CLEAR is now TURTLE HOME
IMP: Added SPOINT() to read sprite layer.

15a

30 Jan 21:24
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15a

Fixed the game code uploading.

14 : Buck Rogers memorial release

27 Jan 11:13
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Well, nearly...

Main changes ; you can escape from serial link (though it still needs a little work) and turtle graphics now work

12: Alternate serial code method.

26 Jan 20:25
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This replaces the old 'in the keyboard handler' method with one where you have to manually or programmatically start the serial interface ; the original did not work on some machines.

Also now boots straight into BASIC.

11 : Serial code disabled

26 Jan 17:51
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Following reports of some boards not working, the newly added serial code has been commented out and the graphics memory reduced.

Release 10 : Voyager memorial release

25 Jan 11:38
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BUG: Sprite data is cleared during CLEAR/RUN
IMP: Sprites can now render as rotated triangle.
IMP: Much reorganisation of the build
IMP: Serial link to hardware alive at 460800 baud.
BUG: Fixed bug in maths test suite
IMP: Can send programs,data and commands over serial link.

Release 8 : tilemaps and crossdev help

22 Jan 13:31
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This has some working tilemap code and also the crossdev zip has been improved, showing how graphic file creation works.