Releases: paulscottrobson/neo6502-firmware
0.9.0
What's Changed
- Added MON keyword by @paulscottrobson in #71
New Contributors
- @paulscottrobson made their first contribution in #71
Full Changelog: 16...v0.9.0
Release 16
This is version 16. It should be the last before switching to a PR based system and Semantic Versioning.
- IMP: Vastly improved building system (Sascha Schneider)
- IMP: Added ability to arbitrarily execute code in emulator.
- BUG: No DIM check for arrays.
- IMP: FKEY on its own lists function keys
- IMP: Insert and Delete work, Backspace works properly.
- IMP: Added DELETE command
- IMP: Added RENUMBER command
- BRK: The size is now passed via DIM in the TILEDRAW not TILEMAP.
- IMP: Support for 32x32 tiles (16x16 tiles scaled)
- IMP: Jobond's fixes for CC65
- IMP: Locales for Italy (Giovanni Pozzobon) Finaland (Joonas Viskari)
15b : IMAGE fix
This contains the IMAGE fix reported by Paul Gregory.
15 : Build 2565
IMP: Added ESC option to serial link to break out.
IMP: Completed turtle graphics
IMP: Tilemap Graphics can overlap the screen edges
IMP: Added keyboard support for ALT + ALTGR to emulator (framework/gfx)
IMP: Extracted locale code to a new file.
IMP: Added new Locale code
IMP: Added German keyboard file
BUG: CLS now clears the graphics screen but not the sprites if present
BUG: SPRITE CLEAR clears the sprites only
BUG: CLEAR now resets the sprites and clears the sprite layer, which makes them consistent.
IMP: TURTLE CLEAR is now TURTLE HOME
IMP: Added SPOINT() to read sprite layer.
15a
Fixed the game code uploading.
14 : Buck Rogers memorial release
Well, nearly...
Main changes ; you can escape from serial link (though it still needs a little work) and turtle graphics now work
12: Alternate serial code method.
This replaces the old 'in the keyboard handler' method with one where you have to manually or programmatically start the serial interface ; the original did not work on some machines.
Also now boots straight into BASIC.
11 : Serial code disabled
Following reports of some boards not working, the newly added serial code has been commented out and the graphics memory reduced.
Release 10 : Voyager memorial release
BUG: Sprite data is cleared during CLEAR/RUN
IMP: Sprites can now render as rotated triangle.
IMP: Much reorganisation of the build
IMP: Serial link to hardware alive at 460800 baud.
BUG: Fixed bug in maths test suite
IMP: Can send programs,data and commands over serial link.
Release 8 : tilemaps and crossdev help
This has some working tilemap code and also the crossdev zip has been improved, showing how graphic file creation works.