forked from microsoft/Xbox-ATG-Samples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
SimpleBezier.vcxproj.filters
151 lines (151 loc) · 5.21 KB
/
SimpleBezier.vcxproj.filters
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common">
<UniqueIdentifier>cc2ce594-f595-4717-8112-5d71f86945fb</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>ff1dd3e1-56e0-410b-884d-e8f8e675ef92</UniqueIdentifier>
<Extensions>bmp;dds;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
</Filter>
<Filter Include="ATG Tool Kit">
<UniqueIdentifier>{b863b83a-8e80-46e1-896b-904035394bae}</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{f2fed98e-04ee-4146-bb6c-332ced8ad09c}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry">
<UniqueIdentifier>{72e83ce7-7e2a-4b79-b193-be8ba7adea49}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\ARM">
<UniqueIdentifier>{2f2a1671-295b-4d1a-9101-388b6a246ab2}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\Win32">
<UniqueIdentifier>{b40d33f3-f98e-4ddc-a489-6b49e65613a7}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\x64">
<UniqueIdentifier>{413c8d0e-69c9-484f-8a56-e63477a124c2}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\ARM64">
<UniqueIdentifier>{05ba2783-f645-48fd-b0a5-4be030d803ad}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="SimpleBezier.h" />
<ClInclude Include="StepTimer.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="DeviceResources.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ATGColors.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\d3dx12.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ReadData.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerHelp.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerFont.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="SimpleBezier.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Kits\ATGTK\ControllerHelp.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Logo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\ATGSampleBackground.DDS">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\callout_circle.dds">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\gamepad.dds">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\SimpleBezier.hlsli">
<Filter>Shaders</Filter>
</None>
<None Include="Readme.docx" />
<None Include="..\..\..\Media\Fonts\SegoeUI_18.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_22.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_36.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\ARM\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\ARM</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\x64\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\x64</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\Win32\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\Win32</Filter>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegendSmall.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\ARM64\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\ARM64</Filter>
</None>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Assets\BezierDS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_fracEven.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_fracOdd.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_int.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierVS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\SolidColorPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
</Project>