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Gunfiguration.csproj
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Gunfiguration.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="15.0">
<Import Project="$(MSBuildExtensionsPath)$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<LangVersion>latest</LangVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{52A82040-5BED-4ACB-9894-41A595F284CB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Gunfiguration</RootNamespace>
<AssemblyName>Gunfig</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<FrameworkPathOverride>/home/pretzel/workspace/gungeon-projects/gunfig/_dotNETFramework/v3.5</FrameworkPathOverride>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<LangVersion>latest</LangVersion>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<LangVersion>latest</LangVersion>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<None Include="packages.config"/>
<Reference Include="System"/>
<Compile Include="src\DefaultConfigs\QoLConfig.cs"/>
<Compile Include="src\Gunfig\GunfigAPI.cs"/>
<Compile Include="src\Gunfig\GunfigOption.cs"/>
<Compile Include="src\Gunfig\GunfigPrivateAPI.cs"/>
<Compile Include="src\Gunfig\GunfigMenu.cs"/>
<Compile Include="src\Main.cs"/>
<Reference Include="UnityEngine.ClothModule"/>
<Reference Include="UnityEngine.UnityConnectModule"/>
<Reference Include="UnityEngine.AIModule"/>
<Reference Include="UnityEngine.AnimationModule"/>
<Reference Include="UnityEngine.Physics2DModule"/>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"/>
<Reference Include="UnityEngine.UIModule"/>
<Reference Include="UnityEngine.GridModule"/>
<Reference Include="UnityEngine.IMGUIModule"/>
<Reference Include="UnityEngine.CoreModule"/>
<Reference Include="UnityEngine.Networking"/>
<Reference Include="UnityEngine.AudioModule"/>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"/>
<Reference Include="UnityEngine.AccessibilityModule"/>
<Reference Include="UnityEngine.SpriteMaskModule"/>
<Reference Include="UnityEngine.TerrainModule"/>
<Reference Include="UnityEngine"/>
<Reference Include="UnityEngine.UnityAnalyticsModule"/>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"/>
<Reference Include="UnityEngine.UNETModule"/>
<Reference Include="UnityEngine.TextRenderingModule"/>
<Reference Include="UnityEngine.WebModule"/>
<Reference Include="UnityEngine.InputModule"/>
<Reference Include="UnityEngine.VRModule"/>
<Reference Include="UnityEngine.JSONSerializeModule"/>
<Reference Include="UnityEngine.GameCenterModule"/>
<Reference Include="UnityEngine.ScreenCaptureModule"/>
<Reference Include="UnityEngine.ClusterInputModule"/>
<Reference Include="UnityEngine.WindModule"/>
<Reference Include="UnityEngine.ParticlesLegacyModule"/>
<Reference Include="UnityEngine.StyleSheetsModule"/>
<Reference Include="UnityEngine.StandardEvents"/>
<Reference Include="UnityEngine.SharedInternalsModule"/>
<Reference Include="UnityEngine.UI"/>
<Reference Include="UnityEngine.PerformanceReportingModule"/>
<Reference Include="UnityEngine.ParticleSystemModule"/>
<Reference Include="UnityEngine.VehiclesModule"/>
<Reference Include="UnityEngine.ARModule"/>
<Reference Include="UnityEngine.UnityWebRequestModule"/>
<Reference Include="UnityEngine.PhysicsModule"/>
<Reference Include="UnityEngine.UIElementsModule"/>
<Reference Include="UnityEngine.ClusterRendererModule"/>
<Reference Include="UnityEngine.TerrainPhysicsModule"/>
<Reference Include="UnityEngine.SpriteShapeModule"/>
<Reference Include="UnityEngine.Timeline"/>
<Reference Include="UnityEngine.CrashReportingModule"/>
<Reference Include="UnityEngine.VideoModule"/>
<Reference Include="UnityEngine.DirectorModule"/>
<Reference Include="UnityEngine.AssetBundleModule"/>
<Reference Include="UnityEngine.SpatialTracking"/>
<Reference Include="UnityEngine.TilemapModule"/>
<Reference Include="UnityEngine.ImageConversionModule"/>
<Reference Include="MonoMod.Utils"/>
<Reference Include="MonoMod.RuntimeDetour"/>
<Reference Include="Assembly-CSharp"/>
<Reference Include="PlayMaker"/>
<Reference Include="0Harmony"/>
<Reference Include="Alexandria"/>
<Reference Include="BepInEx"/>
<Reference Include="ModTheGungeonAPI"/>
<Reference Include="Mono.Cecil.Rocks"/>
<Reference Include="Mono.Cecil"/>
<Reference Include="Mono.Cecil.Pdb"/>
<Reference Include="Mono.Cecil.Mdb"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<Import Project=".\packages\BepInEx.Core.5.4.21\build\BepInEx.Core.targets" Condition="Exists('.\packages\BepInEx.Core.5.4.21\build\BepInEx.Core.targets')"/>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('.\packages\BepInEx.Core.5.4.21\build\BepInEx.Core.targets')" Text="$([System.String]::Format('$(ErrorText)', '.\packages\BepInEx.Core.5.4.21\build\BepInEx.Core.targets'))"/>
</Target>
</Project>