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changelog.md

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Changelog

1.1.3 (2024-10-12)

  • Fixed regression with invisible scroll bars introduced in 1.1.2
  • Slightly improved stablitiy of Mod Config menu when accessed from the main menu (still slightly buggy)

1.1.2 (2024-09-22)

  • Prevented Cultist from disappearing from Breach while Breach co-op character select is enabled
  • Fixed mod menu breaking when attempting to open it after returning to the main menu
  • Optimized panel rebuild time by caching a reference options menu for faster lookups
  • Prevented some unused debug stopwatches from running in the background in release builds
  • Eliminated some unnecessary memory allocations in logic for showing enemy health bars

1.1.1 (2024-07-09)

  • Added config option for opening Ammonomicon instantly
  • Added config option for unlimited active item slots
  • Added config option for infinite Hegemony Credits

1.1.0 (2024-07-07)

API Changes

  • Added ability to create submenus via AddSubMenu()
  • Added ability to dynamically add options to scroll boxes at runtime via AddDynamicOptionToScrollBox()

User Facing Changes

  • Added config option for allowing co-op players to select their character directly from the Breach
  • Added config option for allowing player to spawn in items and guns directly from Ammonomicon
  • Added ability to back out of one level of menus at a time
  • Fixed vanilla bug where keyboard / controller inputs can't navigate single-item menus correctly

1.0.3 (2024-01-19)

  • Switched to an alternate method for loading configuration options early since the intro sequence hook ended up breaking things

1.0.2 (2024-01-19)

  • Added hook to make sure default values for configuration options are loaded earlier in the intro sequence (before quickstarting or entering the Breach)

1.0.1 (2023-12-20)

  • Simplified logic for "Auto-fire Semi-Automatic Weapons" hook to fix compatibility issues with GungeonCraft and other mods

1.0.0 (2023-12-17)

  • Initial Release! :D