- Fixed regression with invisible scroll bars introduced in 1.1.2
- Slightly improved stablitiy of Mod Config menu when accessed from the main menu (still slightly buggy)
- Prevented Cultist from disappearing from Breach while Breach co-op character select is enabled
- Fixed mod menu breaking when attempting to open it after returning to the main menu
- Optimized panel rebuild time by caching a reference options menu for faster lookups
- Prevented some unused debug stopwatches from running in the background in release builds
- Eliminated some unnecessary memory allocations in logic for showing enemy health bars
- Added config option for opening Ammonomicon instantly
- Added config option for unlimited active item slots
- Added config option for infinite Hegemony Credits
- Added ability to create submenus via
AddSubMenu()
- Added ability to dynamically add options to scroll boxes at runtime via
AddDynamicOptionToScrollBox()
- Added config option for allowing co-op players to select their character directly from the Breach
- Added config option for allowing player to spawn in items and guns directly from Ammonomicon
- Added ability to back out of one level of menus at a time
- Fixed vanilla bug where keyboard / controller inputs can't navigate single-item menus correctly
- Switched to an alternate method for loading configuration options early since the intro sequence hook ended up breaking things
- Added hook to make sure default values for configuration options are loaded earlier in the intro sequence (before quickstarting or entering the Breach)
- Simplified logic for "Auto-fire Semi-Automatic Weapons" hook to fix compatibility issues with GungeonCraft and other mods
- Initial Release! :D