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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION "3.25.1")
project("2d-game")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Criar uma variavel e atribui o diretorio a ela
set(SFML_DIR "${CMAKE_SOURCE_DIR}/vendor/SFML/lib/cmake/SFML")
set(SPDLOG_DIR "${CMAKE_SOURCE_DIR}/vendor/spdlog/cmake")
# Encontre os pacotes da SFML
find_package(SFML 2.5 COMPONENTS system window graphics network audio REQUIRED)
# Adicione os arquivos de origem
add_executable(${PROJECT_NAME} src/Main.cpp src/Game.cpp src/Events.cpp src/Enemy.cpp src/Player.cpp src/input_system.cpp)
# Incluir os diretórios de cabeçalhos da SFML
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/vendor/SFML/include ${CMAKE_SOURCE_DIR}/vendor/spdlog/include)
# Incluir subdiretorios do spdlog
add_subdirectory("${CMAKE_SOURCE_DIR}/vendor/spdlog")
# Link com as bibliotecas da SFML
target_link_libraries(${PROJECT_NAME} sfml-system sfml-window sfml-graphics sfml-audio sfml-network spdlog::spdlog)