diff --git a/Assets/Console.meta b/Assets/Console.meta new file mode 100644 index 0000000..da264c9 --- /dev/null +++ b/Assets/Console.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 87546df40822e4643a1886432a17a736 +folderAsset: yes +timeCreated: 1524380322 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Console/CommandLibrary.meta b/Assets/Console/CommandLibrary.meta new file mode 100644 index 0000000..b0be17c --- /dev/null +++ b/Assets/Console/CommandLibrary.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 1fd05f881c5729c4c99441ee1fe194a6 +folderAsset: yes +timeCreated: 1524392291 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Console/CommandLibrary/ExitCommand.cs b/Assets/Console/CommandLibrary/ExitCommand.cs new file mode 100644 index 0000000..5b4a5fb --- /dev/null +++ b/Assets/Console/CommandLibrary/ExitCommand.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Console +{ + [AutoRegisterConsoleCommand] + public class ExitCommand : IConsoleCommand + { + public void Execute(string[] args) + { + if (Application.isEditor) + { +#if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; +#endif + } + else + Application.Quit(); + + } + + public string GetHelp() + { + return @"usage: exit +" + GetSummary(); + } + + public string GetName() + { + return "exit"; + } + + public IEnumerable GetAliases() + { + yield return Console.Alias.Get("quit", "exit"); + } + + public string GetSummary() + { + return "Exits the game"; + } + } + +} diff --git a/Assets/Console/CommandLibrary/ExitCommand.cs.meta b/Assets/Console/CommandLibrary/ExitCommand.cs.meta new file mode 100644 index 0000000..26f645b --- /dev/null +++ b/Assets/Console/CommandLibrary/ExitCommand.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 752edb92a05e3ac45b9d5ac8818eb5fb +timeCreated: 1524431841 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Console/CommandLibrary/PhysicsCommand.cs b/Assets/Console/CommandLibrary/PhysicsCommand.cs new file mode 100644 index 0000000..146f2e6 --- /dev/null +++ b/Assets/Console/CommandLibrary/PhysicsCommand.cs @@ -0,0 +1,99 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Console +{ + [AutoRegisterConsoleCommand] + public class PhysicsCommand : IConsoleCommand + { + public void Execute(string[] args) + { + int count = args.Length; + if (count > 0) + { + switch (args[0].ToLower()) + { + case "simulation": + if(count > 1) + { + int steps; + + if(args[1].ToLower() == "auto") + { + Physics.autoSimulation = true; + Console.Log(GetName(), "Set simulation physics to Auto"); + } + else if (args[1].ToLower() == "off") + { + Physics.autoSimulation = false; + Console.Log(GetName(), "Set simulation physics to OFF"); + } + else if (int.TryParse(args[1], out steps)) + { + Physics.defaultSolverIterations = steps; + Console.Log(GetName(), string.Format("Set physics steps to {0}",steps)); + } + else + { + Console.Log(GetName(), "Invalid simulation value : " + args[1], LogType.Error); + Console.Log(GetName(), GetHelp()); + } + } + else + { + Console.Log(GetName(), string.Format("Simulation : {0}, {1} step(s)", + Physics.autoSimulation ? "auto" : "manual", + Physics.defaultSolverIterations + )); + } + break; + case "gravity": + if(count == 1) + { + Console.Log(GetName(), string.Format("Gravity Vector : {0}", Physics.gravity)); + } + else if (count == 4) + { + float x, y, z; + if(float.TryParse(args[1], out x) && float.TryParse(args[2], out y) && float.TryParse(args[3], out z)) + { + Physics.gravity = new Vector3(x, y, z); + Console.Log(GetName(), string.Format("Set Gravity Vector : {0}", Physics.gravity)); + } + } + break; + default: + Console.Log(GetName(), string.Format("Invalid command : {0}", args[0]), LogType.Error); + break; + } + } + else + Console.Log(GetName(), GetHelp()); + } + + public string GetHelp() + { + return @"usage: physics command + * physics simulation (auto,off,intValue) : sets simulation + * physics gravity (x)(y)(z): sets gravity vector +"; + } + + public string GetName() + { + return "physics"; + } + + public IEnumerable GetAliases() + { + yield return Console.Alias.Get("gravity", "physics gravity"); + } + + public string GetSummary() + { + return "Performs physics debuging"; + } + } + +} diff --git a/Assets/Console/CommandLibrary/PhysicsCommand.cs.meta b/Assets/Console/CommandLibrary/PhysicsCommand.cs.meta new file mode 100644 index 0000000..bd099a0 --- /dev/null +++ b/Assets/Console/CommandLibrary/PhysicsCommand.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c9398b1c56ca04849bad2a3a34510325 +timeCreated: 1524431841 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Console/CommandLibrary/ScreenCommand.cs b/Assets/Console/CommandLibrary/ScreenCommand.cs new file mode 100644 index 0000000..eb4c088 --- /dev/null +++ b/Assets/Console/CommandLibrary/ScreenCommand.cs @@ -0,0 +1,103 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Console +{ + [AutoRegisterConsoleCommand] + public class ScreenCommand : IConsoleCommand + { + public void Execute(string[] args) + { + if (args.Length == 0) + Console.Log(GetHelp()); + else + { + switch(args[0].ToLower()) + { + case "resolution": + Resolution r = Screen.currentResolution; + if (args.Length == 1) + { + Console.Log(GetName(), string.Format("Current resolution is {0}x{1} at {2}Hz", Screen.width, Screen.height, r.refreshRate)); + } + else if(args.Length == 3) + { + int width, height; + if(int.TryParse(args[1], System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out width) + && int.TryParse(args[2], System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out height)) + { + r.width = width; + r.height = height; + Screen.SetResolution(r.width,r.height,Screen.fullScreen, r.refreshRate); + Console.Log(GetName(), string.Format("Setting resolution to {0}x{1} at {2}Hz", r.width, r.height, r.refreshRate)); + } + } + else if(args.Length == 4) + { + int width, height, rate; + if (int.TryParse(args[1], System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out width) + && int.TryParse(args[2], System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out height) + && int.TryParse(args[3], System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out rate)) + { + r.width = width; + r.height = height; + r.refreshRate = rate; + Screen.SetResolution(r.width, r.height, Screen.fullScreen, r.refreshRate); + Console.Log(GetName(), string.Format("Setting resolution to {0}x{1} at {2}Hz", r.width, r.height, r.refreshRate)); + } + } + break; + case "fullscreen": + bool fullscreen = Screen.fullScreen; + if (args.Length == 1) + { + Console.Log(Screen.fullScreen? "Running FullScreen" : "Running Windowed"); + } + else if (args.Length == 2) + { + if (bool.TryParse(args[1], out fullscreen)) + { + Screen.fullScreen = fullscreen; + Console.Log(GetName(), "Setting screen to " + (fullscreen ? "fullscreen" : "windowed")); + } + } + + break; + default: + Console.Log(GetName(), "Unknown Command : " + args[0], LogType.Error); + break; + } + } + } + + public string GetHelp() + { + return @"usage: screen command [params] +read values +* resolution +* fullscreen +store values +* resolution width height [refreshrate] +* fullscreen [true/false] +"; + } + + public IEnumerable GetAliases() + { + yield return Console.Alias.Get("resolution", "screen resolution"); + yield return Console.Alias.Get("fullscreen", "screen fullscreen"); + } + + public string GetName() + { + return "screen"; + } + + public string GetSummary() + { + return "Sets or gets various informations regarding screen"; + } + } + +} diff --git a/Assets/Console/CommandLibrary/ScreenCommand.cs.meta b/Assets/Console/CommandLibrary/ScreenCommand.cs.meta new file mode 100644 index 0000000..721f9ed --- /dev/null +++ b/Assets/Console/CommandLibrary/ScreenCommand.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: e716604e58c786847bc60d93770dae96 +timeCreated: 1524431841 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Console/CommandLibrary/ScreenshotCommand.cs b/Assets/Console/CommandLibrary/ScreenshotCommand.cs new file mode 100644 index 0000000..8342913 --- /dev/null +++ b/Assets/Console/CommandLibrary/ScreenshotCommand.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace Console +{ + [AutoRegisterConsoleCommand] + public class ScreenshotCommand : IConsoleCommand + { + public void Execute(string[] args) + { + int size = 1; + if(args.Length == 1) + { + int.TryParse(args[0], System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out size); + size = Math.Min(size, 5); + size = Math.Max(size, 1); + } + DateTime now = DateTime.Now; + string datetime = string.Format("{0}{1}{2}-{3}{4}{5}",now.Year, now.Month, now.Day, now.Hour,now.Minute,now.Second); + string filename = string.Format("Unity-{0}-{1}-{2}.png", Application.productName, SceneManager.GetActiveScene().name, datetime); + Console.Log(GetName(), string.Format("Taking Screenshot at {0}x resolution : {1}",size, filename)); + ScreenCapture.CaptureScreenshot(filename,1); + } + + public string GetHelp() + { + return @"usage: screenshot [supersize 1~5]"; + } + + public string GetName() + { + return "screenshot"; + } + + public IEnumerable GetAliases() + { + return null; + } + + public string GetSummary() + { + return "Takes a screenshot"; + } + } + +} diff --git a/Assets/Console/CommandLibrary/ScreenshotCommand.cs.meta b/Assets/Console/CommandLibrary/ScreenshotCommand.cs.meta new file mode 100644 index 0000000..60aae4b --- /dev/null +++ b/Assets/Console/CommandLibrary/ScreenshotCommand.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 8b366619cdc41014bb3e6e00d8170a23 +timeCreated: 1524434648 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Console/CommandLibrary/TimeCommand.cs b/Assets/Console/CommandLibrary/TimeCommand.cs new file mode 100644 index 0000000..10ecc94 --- /dev/null +++ b/Assets/Console/CommandLibrary/TimeCommand.cs @@ -0,0 +1,99 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Console +{ + [AutoRegisterConsoleCommand] + public class TimeCommand : IConsoleCommand + { + public void Execute(string[] args) + { + int count = args.Length; + + if(count == 0) + { + Console.Log(GetHelp()); + } + else + { + switch (args[0].ToLower()) + { + case "delta": + if (count == 1) + Console.Log(GetName(), "Curent DeltaTime: " + Time.deltaTime); + break; + case "total": + if (count == 1) + Console.Log(GetName(), "Curent TotalTime: " + Time.deltaTime); + break; + case "scale": + if (count == 1) + Console.Log(GetName(), "Curent TimeScale: " + Time.timeScale); + if (count == 2) + { + double scale; + if (double.TryParse(args[1], System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out scale)) + { + Time.timeScale = (float)scale; + Console.Log(GetName(), "Set TimeScale to : " + scale); + } + else + { + Console.Log(GetName(), "Could not set timeScale to " + args[1]); + } + } + break; + case "pause": + if (count >= 1) + { + Time.timeScale = 0; + Console.Log(GetName(), "Paused the Game"); + } + break; + case "unpause": + if (count >= 1) + { + Time.timeScale = 1; + Console.Log(GetName(), "Un-paused the Game"); + } + break; + } + } + + } + + public string GetHelp() + { + return @"Command : Time [value] +sets or gets values for global time. +read properties: +* delta : frame current time +* total : total elapsed time +* timescale : current timescale +write properties: +* timescale : set Current Time Scale +* pause : pauses the game +* unpause : unpause the game and set Timescale to 1x"; + } + + public string GetName() + { + return "time"; + } + + public IEnumerable GetAliases() + { + yield return Console.Alias.Get("pause", "time pause"); + yield return Console.Alias.Get("unpause", "time unpause"); + yield return Console.Alias.Get("timescale", "time timescale"); + } + + public string GetSummary() + { + return "Sets or gets values for global time"; + } + } +} + + diff --git a/Assets/Console/CommandLibrary/TimeCommand.cs.meta b/Assets/Console/CommandLibrary/TimeCommand.cs.meta new file mode 100644 index 0000000..e6846b2 --- /dev/null +++ b/Assets/Console/CommandLibrary/TimeCommand.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 8b3ac9e8d9a2c70478d25807f8211c31 +timeCreated: 1524392317 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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+timeCreated: 1524389405 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Console/Script/Console.cs b/Assets/Console/Script/Console.cs new file mode 100644 index 0000000..33e8679 --- /dev/null +++ b/Assets/Console/Script/Console.cs @@ -0,0 +1,441 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using System.Text; +using System.Reflection; +using System.Linq; + +namespace Console +{ + public class Console : MonoBehaviour + { + [Header("Keys")] + public KeyCode ToggleKey = KeyCode.F12; + public KeyCode PreviousCommandKey = KeyCode.UpArrow; + public KeyCode NextCommandKey = KeyCode.DownArrow; + public KeyCode ScrollUpKey = KeyCode.PageUp; + public KeyCode ScrollDownKey = KeyCode.PageDown; + public KeyCode ValidateKey = KeyCode.Return; + + [Header("Items")] + public Canvas Canvas; + public InputField InputField; + public Text LogText; + public RectTransform LogContents; + public ScrollRect ScrollRect; + public GameObject AutoPanelRoot; + public Text AutoPanelText; + + [Header("Settings")] + [Range(1.0f, 30.0f)] + public float ScrollSpeed = 5.0f; + + private static ConsoleData s_ConsoleData = new ConsoleData(); + + private bool bVisible = false; + private int history = -1; + + void OnEnable() + { + s_ConsoleData.OnLogUpdated = UpdateLog; + + Application.logMessageReceived += HandleUnityLog; + + // Use reflection to add automatically console commands + var autoCommandTypes = new List(); + + foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) + { + foreach (Type type in assembly.GetTypes()) + { + if (type.GetInterfaces().Contains(typeof(IConsoleCommand)) && type.GetCustomAttributes(typeof(AutoRegisterConsoleCommandAttribute), true).Length > 0) + { + autoCommandTypes.Add(type); + } + } + } + foreach(var type in autoCommandTypes) + { + AddCommand(Activator.CreateInstance(type) as IConsoleCommand); + } + + Log("Console initialized successfully"); + } + + public void UpdateAutoPanel() + { + AutoPanelRoot.SetActive(InputField.text != ""); + string input = InputField.text; + string[] words = input.Split(' '); + if(s_ConsoleData.aliases.ContainsKey(words[0].ToUpper())) + { + StringBuilder sb = new StringBuilder(); + sb.AppendFormat("Alias {0} => {1}:\n", words[0], s_ConsoleData.aliases[words[0].ToUpper()]); + var command = s_ConsoleData.commands[s_ConsoleData.aliases[words[0].ToUpper()].Split(' ').FirstOrDefault().ToUpper()]; + sb.Append(command.GetHelp()); + + AutoPanelText.text = sb.ToString(); + } + else if (s_ConsoleData.commands.ContainsKey(words[0].ToUpper())) + { + StringBuilder sb = new StringBuilder(); + var command = s_ConsoleData.commands[words[0].ToUpper()]; + sb.Append(command.GetHelp()); + AutoPanelText.text = sb.ToString(); + } + else + { + StringBuilder sb = new StringBuilder(); + foreach (var word in s_ConsoleData.aliases.Keys.Concat(s_ConsoleData.commands.Keys).Where(o => o.Contains(words[0].ToUpper())).ToArray()) + { + bool isAlias = s_ConsoleData.aliases.ContainsKey(word); + string append = isAlias ? string.Format("(alias for '{0}')",s_ConsoleData.aliases[word.ToUpper()]) : s_ConsoleData.commands[word].GetSummary(); + + sb.AppendFormat("", isAlias ? "orange" : "yellow"); + sb.Append(word.ToLower()); + sb.Append(" "); + sb.Append(append); + sb.Append("\n"); + } + AutoPanelText.text = sb.ToString(); + } + + } + + void OnDisable() + { + Application.logMessageReceived -= HandleUnityLog; + } + + private void Start() + { + + } + + void Update() + { + if (Input.GetKeyDown(ToggleKey)) + ToggleVisibility(); + + if (!bVisible) return; + + if (Input.GetKeyDown(PreviousCommandKey)) + { + history++; + if (history > s_ConsoleData.commandHistory.Count - 1) + history = s_ConsoleData.commandHistory.Count - 1; + + if (history >= 0) + InputField.text = s_ConsoleData.commandHistory[history]; + + InputField.MoveTextEnd(false); + } + else if (Input.GetKeyDown(NextCommandKey)) + { + history--; + if (history <= -1) + { + InputField.text = ""; + history = -1; + } + else + InputField.text = s_ConsoleData.commandHistory[history]; + + InputField.MoveTextEnd(false); + } + else if (Input.GetKeyDown(ValidateKey)) + { + ValidateCommand(); + } + else if (Input.GetKeyDown(ScrollUpKey)) + { + if (ScrollRect != null) + ScrollRect.verticalNormalizedPosition += ScrollSpeed / s_ConsoleData.lines.Count; + } + else if (Input.GetKeyDown(ScrollDownKey)) + { + if (ScrollRect != null) + ScrollRect.verticalNormalizedPosition -= ScrollSpeed/ s_ConsoleData.lines.Count; + } + } + + void ToggleVisibility() + { + bVisible = !bVisible; + Canvas.gameObject.SetActive(bVisible); + if (bVisible) + { + InputField.Select(); + InputField.MoveTextStart(false); + InputField.ActivateInputField(); + UpdateLog(); + } + + } + + public void ValidateCommand() + { + if (InputField.text == "") return; + string command = InputField.text; + string[] words = command.Split(' '); + + if (s_ConsoleData.commands.ContainsKey(words[0].ToUpper())) + { + s_ConsoleData.commands[words[0].ToUpper()].Execute(words.Skip(1).ToArray()); + InputField.text = ""; + } + else if(s_ConsoleData.aliases.ContainsKey(words[0].ToUpper())) + { + string alias = words[0]; + string aliascommand = command.Replace(alias, s_ConsoleData.aliases[alias.ToUpper()]); + string[] aliaswords = aliascommand.Split(' '); + + s_ConsoleData.commands[aliaswords[0].ToUpper()].Execute(aliaswords.Skip(1).ToArray()); + InputField.text = ""; + } + else + { + Log("Unknown Command: " + words[0]); + InputField.text = ""; + } + s_ConsoleData.commandHistory.Insert(0, command); + InputField.Select(); + InputField.MoveTextStart(false); + InputField.ActivateInputField(); + history = -1; + + UpdateLog(); + } + + public static void Log(string Message) + { + Log(string.Empty, Message, LogType.Log); + } + + public static void Log(string Command, string Message, LogType type = LogType.Log) + { + string prepend = ""; + if (Command != string.Empty) + { + string color = "white"; + switch(type) + { + case LogType.Assert: + case LogType.Error: + case LogType.Exception: + color = "red"; + break; + case LogType.Warning: + color = "orange"; + break; + default: + case LogType.Log: + color = "lime"; + break; + } + prepend = string.Format("[{0}] ", Command.ToUpper(), color); + } + + string[] lines = Message.Split('\n'); + + foreach(string line in lines) + s_ConsoleData.lines.Add("[" + Time.unscaledTime + "] " + prepend +line); + + if (s_ConsoleData.OnLogUpdated != null) + s_ConsoleData.OnLogUpdated.Invoke(); + } + + private static void HandleUnityLog(string logString, string stackTrace, LogType type) + { + Log("UNITY", string.Format("[{0}] : {1}", type, logString), type); + } + + private int GetCapacity() + { + return (int)(LogText.rectTransform.rect.height / (LogText.font.lineHeight + LogText.lineSpacing)); + } + + private void UpdateLog() + { + if (s_ConsoleData.lines.Count == 0 || !bVisible) return; + + if (LogText != null) + { + LogText.text = s_ConsoleData.lines.Aggregate((a, b) => a + "\n" + b); + if (LogContents != null) + { + float height = s_ConsoleData.lines.Count * (LogText.fontSize + 2) * LogText.lineSpacing + 8; + LogContents.sizeDelta = new Vector2(LogContents.sizeDelta.x, height); + } + + if (ScrollRect != null) + ScrollRect.verticalNormalizedPosition = 0.0f; + } + } + + public static void Clear() + { + s_ConsoleData.lines.Clear(); + + Log("Console","Cleared Output", LogType.Log); + + if (s_ConsoleData.OnLogUpdated != null) + s_ConsoleData.OnLogUpdated.Invoke(); + } + + public static IConsoleCommand[] listAllCommands() + { + return s_ConsoleData.commands.Values.ToArray(); + } + + public static bool HasCommand(string name) + { + return s_ConsoleData.commands.ContainsKey(name); + } + + public static void AddCommand(IConsoleCommand command) + { + // Add Command + s_ConsoleData.commands.Add(command.GetName().ToUpper(), command); + + // Add Aliases + var aliases = command.GetAliases(); + if(aliases != null) + foreach (var alias in aliases) + { + if (!alias.AliasString.Contains(" ")) + s_ConsoleData.aliases.Add(alias.AliasString.ToUpper(), alias.Command); + else + Debug.LogError(string.Format("Cannot add alias for command {0} : alias '{1}' contains spaces", command.GetName(), alias.AliasString)); + } + + } + + public struct Alias + { + public string AliasString; + public string Command; + + public static Alias Get(string alias, string command) + { + return new Alias { AliasString = alias, Command = command }; + } + } + + public class ConsoleData + { + public List lines; + public Dictionary commands; + public Dictionary aliases; + public System.Action OnLogUpdated; + public List commandHistory; + + public ConsoleData() + { + lines = new List(); + commands = new Dictionary(); + aliases = new Dictionary(); + commandHistory = new List(); + } + } + + [AutoRegisterConsoleCommand] + public class HelpCommand : IConsoleCommand + { + public void Execute(string[] args) + { + if (args.Length > 0) + { + var commands = Console.listAllCommands(); + var command = commands.FirstOrDefault((o) => o.GetName() == args[0]); + if (command != null) + { + Console.Log(GetName(), "Help for command : " + command.GetName()); + Console.Log("Summary : " + command.GetSummary()); + string[] helpText = command.GetHelp().Replace("\r", "").Split('\n'); + foreach (var line in helpText) + { + Console.Log(" " + line); + } + } + else + Console.Log(GetName(), "Could not find help for command " + args[0]); + } + else + { + Console.Log(GetName(), "Available Commands:"); + foreach (var command in Console.listAllCommands()) + { + Console.Log(command.GetName() + " : " + command.GetSummary()); + } + } + } + + public IEnumerable GetAliases() + { + return null; + } + + public string GetHelp() + { + return @"Usage: HELP command +Shows help for specific command or list any available command. +Additional arguments are ignored"; + } + + public string GetName() + { + return "help"; + } + + public string GetSummary() + { + return "Gets a summary of all commands or shows help for a specific command."; + } + } + } + + [AutoRegisterConsoleCommand] + public class Clear : IConsoleCommand + { + public void Execute(string[] args) + { + Console.Clear(); + } + + public IEnumerable GetAliases() + { + yield return Console.Alias.Get("cls", "clear"); + } + + public string GetHelp() + { + return @"Clear" + + "Usage: clear"; + } + + public string GetName() + { + return "clear"; + } + + public string GetSummary() + { + return "Clears the console output"; + } + } + + public interface IConsoleCommand + { + string GetName(); + void Execute(string[] args); + string GetSummary(); + string GetHelp(); + IEnumerable GetAliases(); + } + + public class AutoRegisterConsoleCommandAttribute : System.Attribute { } +} + diff --git a/Assets/Console/Script/Console.cs.meta b/Assets/Console/Script/Console.cs.meta new file mode 100644 index 0000000..3ef0c83 --- /dev/null +++ b/Assets/Console/Script/Console.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 196638f1e21ce0a4c920f0cd072801a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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billboardsFaceCameraPosition: 1 + vSyncCount: 1 + lodBias: 2 + maximumLODLevel: 0 + particleRaycastBudget: 4096 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 4 + resolutionScalingFixedDPIFactor: 1 + excludedTargetPlatforms: [] + m_PerPlatformDefaultQuality: + Android: 2 + Nintendo 3DS: 5 + Nintendo Switch: 5 + PS4: 5 + PSM: 5 + PSP2: 2 + Standalone: 5 + Tizen: 2 + WebGL: 3 + WiiU: 5 + Windows Store Apps: 5 + XboxOne: 5 + iPhone: 2 + tvOS: 2 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset new file mode 100644 index 0000000..1c92a78 --- /dev/null +++ b/ProjectSettings/TagManager.asset @@ -0,0 +1,43 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!78 &1 +TagManager: + serializedVersion: 2 + tags: [] + layers: + - Default + - TransparentFX + - Ignore Raycast + - + - Water + - UI + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + m_SortingLayers: + - name: Default + uniqueID: 0 + locked: 0 diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset new file mode 100644 index 0000000..558a017 --- /dev/null +++ b/ProjectSettings/TimeManager.asset @@ -0,0 +1,9 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!5 &1 +TimeManager: + m_ObjectHideFlags: 0 + Fixed Timestep: 0.02 + Maximum Allowed Timestep: 0.33333334 + m_TimeScale: 1 + Maximum Particle Timestep: 0.03 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset new file mode 100644 index 0000000..3da14d5 --- /dev/null +++ b/ProjectSettings/UnityConnectSettings.asset @@ -0,0 +1,34 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!310 &1 +UnityConnectSettings: + m_ObjectHideFlags: 0 + m_Enabled: 0 + m_TestMode: 0 + m_TestEventUrl: + m_TestConfigUrl: + m_TestInitMode: 0 + CrashReportingSettings: + m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes + m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate + m_Enabled: 0 + m_CaptureEditorExceptions: 1 + UnityPurchasingSettings: + m_Enabled: 0 + m_TestMode: 0 + UnityAnalyticsSettings: + m_Enabled: 0 + m_InitializeOnStartup: 1 + m_TestMode: 0 + m_TestEventUrl: + m_TestConfigUrl: + UnityAdsSettings: + m_Enabled: 0 + m_InitializeOnStartup: 1 + m_TestMode: 0 + m_IosGameId: + m_AndroidGameId: + m_GameIds: {} + m_GameId: + PerformanceReportingSettings: + m_Enabled: 0 diff --git a/README.md b/README.md index aed5011..3b26683 100644 --- a/README.md +++ b/README.md @@ -1 +1,85 @@ # Console + +A console for use in Unity Projects. The goal is to keep it as simple as possible. The console can register console commands to extend its possibilities. Console commands are easy to write and implement. There are some examples shipped with the base package. + +Oh, and the console catches unity Logs. + +## Usage + +* Drop the Console/Console.prefab into your scene +* Voilà! You can access the console by pressing F12 at runtime + +*(you may need to disable the EventSystem child object if you already have one in your scene)* + +### Navigation (Defaults) + +* F12 to Open/Close console +* Up/Down arrows to access type command history +* PageUp/PageDown to scroll console log history + +### Built-in Commands + +* `help` : displays a list of all registered commands with summary +* `help [command]` displays the `GetHelp()` string of given command. +* `clear` clears the console output. + +### API Summary + +* `Console.Log("Module", "Message", LogType.Warning);`for a detailed log and coloration. +* `Console.Log("Module", "Message");`shortcut with `LogType.Log`. +* `Console.Log("Message");`Simplest one, without module. +* `Console.AddCommand(command)`Registers one new command. + +## Writing Console Commands + +Writing console commands requires writing a Class that implements `IConsoleCommand` interface. + +* To manually register a console command use `Console.AddCommand(IConsoleCommand command)` +* To set a console command to register itself automatically use the ` [AutoRegisterConsoleCommand]` class attribute + +### Console Command structure + +```c# +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Console +{ + [AutoRegisterConsoleCommand] + public class MyConsoleCommand : IConsoleCommand + { + public void Execute(string[] args) + { + //use args array to parse command. args[] do not include the base command so in + // command 'mycommand foo bar' args[0] is foo and args[1] is bar + } + + public string GetHelp() + { + return @"usage: exit"; // the help will be displayed when typing + // the command 'help mycommand' + } + + public string GetName() + { + return "mycommand"; // the actual command key + } + + public IEnumerable GetAliases() + { + yield return Console.Alias.Get("myalias", "mycommand foo bar"); + // yield return any console alias you need, for ease of use purposes + } + + public string GetSummary() + { + return "Exits the game"; + // summary will be displayed in the autocomplete pane + } + } + +} + +``` + diff --git a/UnityPackageManager/manifest.json b/UnityPackageManager/manifest.json new file mode 100644 index 0000000..526aca6 --- /dev/null +++ b/UnityPackageManager/manifest.json @@ -0,0 +1,4 @@ +{ + "dependencies": { + } +}