Fix rotation would jump when using undo/redo and trying to modify again #1819
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Fixes a small bug where if you had rotated an object, then used undo/redo on it, and then rotated it again, the object would be rotated the amount of deg that was previously used when you interacted with it.
How to reproduce:
Expected behavior:
The object doesn't rotate until you move the cursor around, and only as much as you rotate
Actual result:
The object rotates based on the previous value initially instead of only the current angle.